- Sat Mar 13, 2010 10:53 pm
#320343
These are really darker not only more dull - so mere adjusting of Roughness wasn't enough.
It's not only about different degrees of polish here. Every Statue (especially when standing outside) will over time collect dirt in cavities.Bubbaloo wrote:Personally, I don't like the added cavity map. It forces shaded areas to be too defined, unnaturally. Really, if there is a cavity, Maxwell will take care of the shading. Enhancements like cavity/AO tend to look better in biased render engines that need shading/lighting help. I like some of your previous experiments where an AO map is used as a mask/layer for tarnish effects in the cavities of metals. These cavities on this sculpture would in reality be hard to polish, so it would be cool to see the map used as a masked layer for a little extra roughness.
These are really darker not only more dull - so mere adjusting of Roughness wasn't enough.