i have to admit i'm also like fv fed up with the way material pathes are dealt with... often when you swith materials libray from MR from a machine to another one pathes are not kept etc...the problem with SU we can live with and work around it but i have no idea how things could be improved..
Pack and go: this option is ok when you have no workflow organised directly within your modeling software ( aka we never use studio, and render directly from SU...the only time studio is used is for HDRI lighting, or material testing on bigger scenes..)
Pathes: We are organised since SU6 and its new material libray with a simple system:
1. MR/material database/textures : all textures used by mxm's ( jpg's etc, high res)
2. MR/material database/texturesSU: same textures ( but no bumps etc) at much lower resolutions, this is where SU picks up its jpgs for making a clone of the mxm texture as much as possible)
3.SU/materials/: all folders with .skm files ( SU material files) that embed the lower resolution image: .skm's are named exactly the same as the .mxm so automxm works on export.
Workflow:
All materials are made within stand alone MR material editor, then the reflectance jpb is copied, downsized, then used in SU when creating new texture with same name as mxm.
Worked well until i'm moving everything into the mac ( copied PC material database folder onto the mac MR folder:
In MR ( studio, or material editor) all pathes are lost: each mxm cannot find its textures, and when it asks to find for missing texture, all files are "grey" and not selectable.
Fix texture paths, if i'm correct, fixes texture paths only for a designed mxs file, it does not correct the whole library...
basically: stuck
Not able to find any solution for automatic relinking of pathes...
As we say since the beta, and the first SU plug in that, incredibly worked despite all flaws, some people just want to render directly from SU, and not having to rework all materials all the time: those people ( me, fv i think..) need a tool that is simple to maintain working:
in one word: help
thnx
N
as for fv's problem, i've been there too and found the solution after the deadline....grrr

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