Everything related to http://resources.maxwellrender.com
User avatar
By Hervé
#282687
Maximus3D wrote:I tried your suggestion Hervé, i'm sorry but it didn't look good, atleast not what i thought. ....
:cry:
User avatar
By Maximus3D
#282692
Bubba: Yep those maps are nice, only problem is they're not seamlessly tileable :( a material like this is only useful for small objects where it's not important if a seam is visible. I'm not quite sure i understand by 'how much area they cover' so i'll say something like 2048x2048 are most of the maps.

Now i tried to create a hammered copper material and this is what it looks like, so far..
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/ Max
Last edited by Maximus3D on Thu Oct 16, 2008 10:53 pm, edited 1 time in total.
User avatar
By Bubbaloo
#282694
I'm not quite sure i understand by 'how much area they cover'
I was trying to gauge how large of an object they could be mapped to in real world scale. Like a 6" x 6" or 2' x 2' piece of metal? Just curious.

That hammered copper looks good too!
By kami
#282732
nice copper, especially the scratched one.
In case you didn't know: there is a nice hammered brass in the mxmgallery. I used it a few times and even modified it to make it look like copper ;)
User avatar
By Maximus3D
#283437
Bubba: Aha.. ok now i understand what you're talking about, doh! shoulda known.. :D no i have no clue about those scales, what to use, how to do and so on.. i just create and let others worry about that stuff hehe btw, thanks! :)

kami: Thank you :) and i was not aware of that hammered brass in the MXM Gallery but i'll be taking a look at it tomorrow to see what it looks like.

I revisited a old classic and tried to improve it a bit, not sure if i failed or ruined it hehe, but here's my new "enhanced" chrome material.

Ultra-mega lowres.
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Medium res. (thumbnail link)
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Uber-ultramegahighres. (thumbnail link)
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/ Max
User avatar
By Bubbaloo
#283461
I like this one! It has a look I have been wondering how to achieve. Dull dirty metal but still specular. Hard to explain but you got it. Can you post it?
User avatar
By Maximus3D
#283468
Thanks Bubba :) it was a bit tricky to blend in the dirty surface ontop of the highly reflecitve surface without making it a too diffuse surface. Ofcourse i can share it if you wanna play around with it, i post it here now first of all and then it'll be uploaded to MXM Gallery so you all can vote on it. :D

http://rapidshare.com/files/157461369/C ... n.zip.html

Here's a couple of more example renderings of the dirty chrome material, this time rendered on the Luxology headmodel.

Ultra-lowres
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Medium-res. (thumblink)
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Uber-mega highres (thumblink)
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And i also tossed together another coppermaterial just for the fun of it :)
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Med.res (thumblink)
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Fatso-highres (thumblink)
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/ Max
User avatar
By Maximus3D
#287903
A couple of new and old materials, updated and tweaked a bit to try to improve them. Some of them you seen before such as the snow, this time i tried to add sss to it but i'm not that satisfied with the results.

Black rubber (i think..)
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Brass - this is a old version (bright edition)
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Brass - dark and old version
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Raw lead material (i think)
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A lame attempt at partially oxidized copper
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New snowmaterial with sss added (bad version)
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Same snow as above with sss but now rendered on the MXM materialball thingy
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Raw zinc material (hopefully)
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/ Max
User avatar
By Tea_Bag
#287910
Ah Max some great materials (me jelous) especially the brass materials, Lead,Zinc and snow! :)

The black rubber is almost there its just missing that rubber feel or look

The oxidized coppper material reflectance (less) needs slight tweaking but not alot tho as I think yours is heading more to the real thing - I do like the saturated old look - It makes sense for it to look as it does as my oxi copper looks too new and not old enough - :wink:
User avatar
By Maximus3D
#288238
Hehe thanks Teabag :) but don't be envious, you're a talented mxm artist yourself and you could easily recreate better materials than these i posted. About the black rubber, yep you're right it needs more work. It's everything but plastic now. :D
The oxidized copper material definately needs more work, good suggestions you came with and i'll put them to use soon to try to improve it more. :) but i'm gonna admit it's a difficult material to recreate, one of the toughest one's i worked on so far.

Here's a couple of new and old one's updated and worked on some more..

Very dark brass (or bronze..) :) this one should go into the other collection of metals i recently uploaded on the MXM Gallery.
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A updated black plastic which uses displacement for it's small surfacebumps
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A brass bell, Christmas Edition. Santa's reindeers often wear these types of bells.. :)
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Quartzcrystals, or crushed ice material.. something like that should this be.
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/ Max
User avatar
By m-Que
#288250
:shock: WOW
The Quartzcrystals are superb!!!
User avatar
By Maximus3D
#288252
Thanks m-Que :oops: that quartzcrystals material took forever to render that clean, and it's still not as clean as i would like it to be. Maxwell cooked it for 19 hours 11 minutes and 32 seconds and reached SL 12,67.
The blackrubber material took 12 hours 34 minutes and 50 seconds to render and it reached SL 15,27 in that time. Horrible rendertimes to be honest. They render so slow that these materials are totally useless for anything besides experimenting.

But.. i also liked the way the crystals look. :)

Another testrender with higher displacement
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/ Max
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