Everything related to http://resources.maxwellrender.com
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By Leonardo
#246145
:lol:

the model was not a rhino model... it was a maya model :shock: ! (god bless whoever works in nurbs and it's not using rhino)

and it was a modern piece nothing fancy like that hand!

Anyway, I think it would have been cool to use zbrush and paint the texture directly, however the deadline is tomorrow and I'm not a zbrush user :lol:

My friend was satisfied with what I gave him.... so I would leave as it's


leo
User avatar
By ivox3
#246146
:lol: It was never a Maya model and I didn't say it was an original Rhino nurb, .... just that I used Rhino's OBJ export to produce it .... ..that is all.

So ...... :P :lol:

Here's the original, not so fancy, model ....... and btw: how do end up here when we start with looking for a bonze material ? :roll: :)


The top is a mesh and the bottom has been converted to Nurb surfaces ...

Image
User avatar
By Leonardo
#246149
Somebody had some mad skills to model that hand!!! :shock: :D
User avatar
By Frances
#246152
I wonder if a gradient map created in photoshop would work as a weight map? Did somebody say this already? :oops:
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By glebe digital
#246155
If this helps anyone, I'm happy. :)

Any number of dirt layers can be created as alpha channels, a bit of jiggery-pokery with various light placements and you'll get a range of alternate areas highlighted..........some work on the curves/levels in PS needed too, but it kinda works.
Image

what about gpu maxwell q project?

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