Everything related to http://resources.maxwellrender.com
User avatar
By Maxer
#177520
We should also only use one type of compression program; otherwise we'll have to have several different types of program loaded just to uncompress all of these files. My vote is for Windows zip.
By markps
#177521
and talking about standards...

Saving MXM files that point to maps on 10 different random folders on one's harddrive doesn't help much. Maps could be set on the same folder of the MXM files or on a standard folder.


And we could mandate to have a license distribuition associated with the maps.... We never know if somone uploads a map for (non-comercial use only) and after a lot of work we discover that that map was a very restrictive copyright license it will not be pleasant. (like the free section of renderosity.com that discloses if this can be used for a commercial or a non-commercial end.
We could have standard http://creativecommons.org/ licenses and so we know what we can and can't do with the materials and maps.
User avatar
By iker
#177695
A "Remember me" option at the login section would be great

...... :wink:
User avatar
By jdp
#177713
iker wrote:A "Remember me" option at the login section would be great

...... :wink:
same here... in order to second my pure laziness :)
By Miles
#177815
dacct wrote: o to overcome the missing textures + bad path, include a "publish" function within Maxwell that would "save and pack" a material w/ all the required textures. Either the packing process or the unpacking one would be smart enough so that it redirects the textures to a default/predefined location (ie <whereverthelibraryislocated>/<materialname>/) so that it is ready to use once unpacked.

o build some consistency between the online material library and the Material Editor for easier search/browsing. Ideally the online library would be accessible via the Material Editor.


Seconded.

Direct access between the Material Editor/Browser and the Online Library. Yes, please!
User avatar
By hyltom
#177854
A more complex rating system, base on an average of few note (realism, usefull, quality (tiling of the map), difficulty) and mix with the number of download.
By v.montel
#177880
Hi there.

It would be pretty useful if we could have a link for broken links. For this White bathroom ceramic ( http://mxmgallery.maxwellrender.com/ran ... ry=6&id=79 ), I can't find a way to download it, for example, and I don't find a way to say it to the webmaster other than sending an email to him. MLaybe a dedicated function could come in handy??
User avatar
By Richard
#177962
v.montel wrote:Hi there.

It would be pretty useful if we could have a link for broken links. For this White bathroom ceramic ( http://mxmgallery.maxwellrender.com/ran ... ry=6&id=79 ), I can't find a way to download it, for example, and I don't find a way to say it to the webmaster other than sending an email to him. MLaybe a dedicated function could come in handy??
Works for me mate!
User avatar
By Richard
#177963
My suggestion for the map / path issue would be that when an MXM is used maxwell searches first for the maps in the folder in which the mxm is located then if not found the user is requested to relink.

In this way maps packaged with the mxm as they are downloaded from the site will 99.9% of the time be relinked without the user's input.
By WillMartin
#177989
More in the thinking ahead department...

I believe the textures should have a tag somewhere stating what version of M~R they were developed under/for. Right now it is obvious that everything is 1.1, but down the road... uless every version of M~R is going to be able to use all of these materials perfectly (which I doubt will be the case, but perhaps they will?). So there's that. :)
User avatar
By Tyrone Marshall
#178043
Please allow material authors to remove materials. I see no reason to continue to offer any materials that people do not find to be useful.
User avatar
By hyltom
#178048
Tyrone Marshall wrote:Please allow material authors to remove materials. I see no reason to continue to offer any materials that people do not find to be useful.
I haven't tried but i think you can do it already.
User avatar
By Daniel Hruby
#179014
Please create a syncing feature with a local material database and the MXM site? It would be nice to be able to have the Maxwell Material Editor do a search (when launched) of newly uploaded materials on the MXM site. A dialog window could then show a summary of the new materials uploaded since the last sync and allow the user the option to download new shaders and maps automatically into the local materials database. This procedure could work in reverse as well, allowing the user to upload user created MXMs and maps from within MXED, ensuring that the material is uploaded correctly.

This would allow your material library to be regularely updated and reduce the time moving files around when you do get a new material. I imagine this feed could have a preference pane in MXED with filters that might look for specific types of shaders and ignore others.... IE. ALL Glass, ALL mxm's rated 6.00 or higher, ALL Architectural shaders, etc. Or NO Jewels, NO Pavement, etc.

Food for thought.
User avatar
By hyltom
#179035
Possibility for the user to change the rate he has given to a material.
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