- Thu Jul 01, 2010 7:23 am
#325863

http://cid-c63ae3df58592f43.office.live ... rdrop1.zip (mxm and map files)
http://cid-c63ae3df58592f43.office.live ... rdrop2.zip (optional map files)
1. There are 7 different texture set. (waterdrop1 ~ 7 for alpha(embeded),normal,displacement)
2. You have to adjust the displacement height, precision and offset along to your mesh.
3. You can disable the displacement layer. In this case, you can use only normal bump.
4. You can add additional weight-mapped layer for define the area where waterdrops are displayed. (gradient or other bitmap required)


http://cid-c63ae3df58592f43.office.live ... rdrop1.zip (mxm and map files)
http://cid-c63ae3df58592f43.office.live ... rdrop2.zip (optional map files)
1. There are 7 different texture set. (waterdrop1 ~ 7 for alpha(embeded),normal,displacement)
2. You have to adjust the displacement height, precision and offset along to your mesh.
3. You can disable the displacement layer. In this case, you can use only normal bump.
4. You can add additional weight-mapped layer for define the area where waterdrops are displayed. (gradient or other bitmap required)