- Sat Mar 21, 2009 11:41 pm
#294478
I’m making a architectural scale model rendering, and would like to have a material that looks like sawed acrylic. Something like what you see here:

I didn’t find what I needed in the Mxm Gallery, but some ice materials came close. Every ice I checked out had a totally different approach to building the material. How would you approach this type of material? Do I need SSS for that glow & some translucency? Simply a roughness map on a dielectic without SSS(faster)? A bumpmap for the rough saw scrathes?
Any tips for making that sawed texture?

I didn’t find what I needed in the Mxm Gallery, but some ice materials came close. Every ice I checked out had a totally different approach to building the material. How would you approach this type of material? Do I need SSS for that glow & some translucency? Simply a roughness map on a dielectic without SSS(faster)? A bumpmap for the rough saw scrathes?
Any tips for making that sawed texture?