- Wed Jul 23, 2008 3:19 pm
#276584
I have a martini glass that is made partially of frosted glass and I am having trouble getting this, seemingly straight forward, material to work how I want.
I have been messing mostly with the roughness values to acheive the effect so far, but it really isn't working as realistically as I would like.
In real life frosted glass sort of blurs/diffuses any details behind it, but when working with the roughness value in MR all that happens is the frosted glass obscures details behind it....instead of actaully bluring them out.
How do I go about getting this more "blurred" effect?
I have been messing mostly with the roughness values to acheive the effect so far, but it really isn't working as realistically as I would like.
In real life frosted glass sort of blurs/diffuses any details behind it, but when working with the roughness value in MR all that happens is the frosted glass obscures details behind it....instead of actaully bluring them out.
How do I go about getting this more "blurred" effect?