Here's another test (straps don't have this material applied, only the body, I hope at least that's visible
I'm going to put this material and a few variations for sale on my site soon, but the idea is that making it SSS only would take a really long time to clean (because it would need a very bright and high scattering) and since it looks so solid already I'm using a little bit of SSS and "separating" the shinyness to another BSDF. So the SSS is just black refl0/90, roughness 0. This gives you only the SSS effect but no reflections, and this by itself renders pretty fast, especially if you only blend it about 30-40% with a regular BSDF. Then on top of that a layer in additive mode for the shinyness. You need to be a bit careful with the reflections because with sharp reflections in additive + SSS below it can give you noise, so lower the layer weight of the additive layer. The other advantage to having reflections separated is you can control exactly how much you want, or how rough, without affecting the rest of the look. It just seemed the best way to go in this case. If it was a less solid looking material I think I would have just made it all SSS.
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