- Fri Jan 22, 2016 11:23 pm
#389986

I was curious to see what would happen if I could get the gray level of the brush to be a function of the 2D direction of travel across the screen. I didn't know of any paint programs that would allow that, so I made a crude one using Processing 3 (at which I'm just beginning to learn)
If I understand Maxwell's anisotropic angle maps, black and white are basically the same angle, but beyond that, and the classic 'cafe table' texture I'm not that sure how to control them.

Original

Somewhat blurred before rendering

I was curious to see what would happen if I could get the gray level of the brush to be a function of the 2D direction of travel across the screen. I didn't know of any paint programs that would allow that, so I made a crude one using Processing 3 (at which I'm just beginning to learn)
If I understand Maxwell's anisotropic angle maps, black and white are basically the same angle, but beyond that, and the classic 'cafe table' texture I'm not that sure how to control them.

Original

Somewhat blurred before rendering