Mihai wrote:Oh ok....it just sounded like you were referring to the official Maxwell documentation, would have been very strange to see that render there. You're happy with your last render? The priorities seem correct, and the render. You don't mention what settings you used on the first render.
It's pretty easy to figure out which priorities to use: Should drops be booleaned out from the glass, or should the glass be booleaned out from the water drops? In this case, the former is true - you want to "cut" parts of the drops that are inside the glass, so in this case drops need a lower priority, ie glass 0, drops 1.
I don't think the label material needs a priority assigned - it's not transparent.
sorry i didn't read your post ; i think you modified it ? for the first render i don't remember the settings
if we have thin glass ; liquid and spherical drops scattered by maxwell scatter the drops intersect with glass and water ; for this reason i assigned this priorities : glass 0 ; liquid 1 ; drops 4
for the label when i assigned high priority than the drops because i got black areas ; i don't verified or tried that again and to avoid any problem i give it high priority