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By choo-chee
#381484
very interesting... how do you use the grass modifier to create those leaves? I was sure it allowed only tubular shapes ..?
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By seghier
#381487
choo-chee wrote:very interesting... how do you use the grass modifier to create those leaves? I was sure it allowed only tubular shapes ..?
to create leaves i use flat grass ;for ex : length = 6cm , width (root and tip ) = 60 mm to get square shape
than i apply material have leaf texture with alpha mask ; each blade have uv channel and we can use any texture
than play with options angle / bend ...

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By seghier
#381510
grass with angle map ; i see the tutorial how to create angle map with photoshop but i didn't have good result
this is test with angle map rendered by maxwell (normal pass) and sculpting with blender
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angle map (rendered by maxwell)
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density map
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i already post that in the forum : when we add new grass modifier with the first was selected ; all parameters reseted
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By choo-chee
#381520
seghier wrote:grass with angle map ; i see the tutorial how to create angle map with photoshop but i didn't have good result
this is test with angle map rendered by maxwell (normal pass) and sculpting with blender
Image

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angle map (rendered by maxwell)
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density map
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looks very good. I want to ask you, if it's ok with you....: the materials look really good, what kind of grass MXM do you use? I usually use the generic one from the maxwell 2.7 manual but it lacks richness and variety like yours...
i already post that in the forum : when we add new grass modifier with the first was selected ; all parameters reseted
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By choo-chee
#381522
tried it but since I work through maya I think there's a problem either with the plugin or with my brains because it never works, I simply cannot assign channel=1 and get a render. I always get a strange error , something like "material is not enough for ..."

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