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By eric nixon
#379494
Background looks really good, looks like its modelled.
By hatts
#379537
This is really nice. On my monitor, though, the lighting is kind of dim and gray.
Also the floor texture's seam shows up right underneath the center bottle.
The modeling and materials are excellent.
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By RobMitchell
#379562
I can't speak for Hatts, but I think he may be talking about the visable texture seam, where the image repeats:

Image

I like the image a lot, especially as the background is fully modelled as well. Not sure the composition is quite there yet but everything else is looking really nice.
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By eric nixon
#379570
Hatts I think your monitor is out of whack? rich colours here...
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By seghier
#379575
RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam, where the image repeats:

Image

I like the image a lot, especially as the background is fully modelled as well. Not sure the composition is quite there yet but everything else is looking really nice.
thanks
sorry i didn,t understand him , there exist small repetition in other parts :) but i can fix that manually
there is no composition : the model + hdri + correction with photoshop
By hatts
#379591
RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam
Yup that's what I meant

As for the colors, I was talking about the image relative to itself (mentioned my monitor just to be clear that I can't speak for everyone).
The colors are coming through fine, but the main lighting on the front of the bottles is quite muted, the only lighting from the front is a sort of blueish wash. Beverage/fragrance renderings usually do nicely with a few more detail lights.
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By seghier
#379617
itsallgoode9 wrote:I'm curious why your refractions are showing up so stripey, like they are.
thi is the effect of the hdri ( have trees ) and the two bottles have cylindrical shape

hatts wrote:
RobMitchell wrote:I can't speak for Hatts, but I think he may be talking about the visable texture seam
Yup that's what I meant

As for the colors, I was talking about the image relative to itself (mentioned my monitor just to be clear that I can't speak for everyone).
The colors are coming through fine, but the main lighting on the front of the bottles is quite muted, the only lighting from the front is a sort of blueish wash. Beverage/fragrance renderings usually do nicely with a few more detail lights.
thanks
i try many hdri and light but i don't want make it like product in studio ; i want it more natural
By hatts
#379623
[quote=seghier]i want it more natural[/quote]
I can respect that; well-done product renderings in a natural setting can be a refreshing break from the norm
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By Gokhan
#382265
great results,congratulations friends,I love it...
By MikaelP
#382366
Looks nice !I would add just a hint of font light / highlights on the bottles(especially the black cap on the center one) to separate them more from the background.
For example: create one emitter(with strong falloff) on the front left to balance and make a cross lighting effect with the background.

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