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By a.behrens
#376934
Hello,

i would like to create my own WIP Thread for a project "ballet hall". If it has been finished it shall show some ballet stuff. But for now I'm fighting to get the ballet hall right.

Attached some pictures.

Image Image Image

An obviously problem is the wall paint. It shall look like my wives study (a reference picture is the picture with my son), but i don't get it right. :-)

Other problems are those shiny marble busts and the door wood.

Feedback welcome.
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By Mihai
#376940
It looks like your wall texture has a lot more contrast and hue differences than the image reference. The reference has much more subtle differences in hues.
By a.behrens
#376944
Small update:

Image

Fixed the blotchy wall paint, the shiny marble and the curtains. Its now much better. The walls rainbow coating exists in really too but is lesser intensiv.

@Mihai: Yepp. I want to use the new procedural textures but the previews looks often very different to the high quality render.
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By Mihai
#377001
One tip would be: Things in real life are often more reflective than you think :wink: Almost nothing is lambert or almost lambert overall.
By hatts
#377016
Great job on the curtains, I think overall the lighting in the scene is nearly finished.
The mirror could use some imperfections/unevenness
By a.behrens
#377063
hatts wrote:Great job on the curtains, I think overall the lighting in the scene is nearly finished.
The mirror could use some imperfections/unevenness
@Mihai+hatts: I Thank you for your feedback.

@hatts: In generall: The entire setup lacks imperfections. I know :cry: . About the mirrors: I made some intensive examinations. Via google as well as in reality. Google for example: https://www.google.de/search?q=balletts ... 80&bih=849

Theoretical a mirror could be bend in a small angle. But in reality a bended mirror is usually close to a smashed mirror. I tried to change the angle of the mirror installation itself. But such an angle is nearly invisible for small degrees or looks strange for larger degrees.

What I found in reality is that most mirrors are usually spotless clean, sometimes with fingerprints and have very seldom small cracks. And that I'm going to add: Some fingerprints around breast height, some foodprint and maybe a crack on the last mirror piece.

The mirrors are simple planes now. I wonder how the mirrors do look like if I make them out of real solid glass with a depth of around 3-5mm and a metalic mirror on the backside. I expect to get some caustics and irrelugar reflections.
By hatts
#377090
Making "real" mirrors will not change the look that much, I believe, and probably aren't worth it. Typically you don't usually see a reflection on the top clear glass and[/] on the mirror, you just see straight through to the mirror.

The imperfections I meant would be something like slight warping at the edges, or very subtle dust or smudges.

But, you can probably skip that stuff and instead do a more important tweak: the mirror should very slightly have a tint. After all, the light loses energy bouncing off the mirror.

This photo demonstrates the slight darkening of a mirror.
Image
By a.behrens
#377514
@Matthew: Oh, I understand.

For now I changed the mirror like this:
- Mirrors are solid now. With a 5mm body of glass. The differences are visible in close ups only. In close ups the edges have a nice light diffraction effect.
- The mirror backside is a silver plane, rendered with silver(nk).

I also added light switches, electrificity sockets and some furnitures.

Image
Ballet von tukguck
Last edited by a.behrens on Tue Feb 04, 2014 7:03 pm, edited 1 time in total.
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