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By Half Life
#375470
I am working on a long-term sideline project using some of the new features in Maxwell v3. Ultimately the renders are meant as reference "photo's" for paintings I will do later.

This is a test for a pumpkin, the type of pumpkin here is for baking (not carving). This was sculpted and polypainted in ZBrush, and exported to Maxwell Studio where I used the (now properly working) vector displacement. I still need to paint a roughness map (right now it is a flat 35%), and I haven't decided yet if I will add any blemishes to it or leave it idealized.

Image

Best,
Jason.
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