- Thu Jan 10, 2013 11:02 am
#364133
Hey guys, this is my first work with Maxwell, loving it so far. I had to get these out in a rush but I want to learn a few things for my next project, any comments very appreciated!
Here is the style of photo I'm trying to replicate:

Here are some of my attempts:



I did the leather and stitching in SolidWorks, so I tediously modeled the wrinkles/stitching instead of trying to use displacement. Good approach? Anyone know of an easier software than solidworks to do that type of modeling, or would you use some kind of displacement instead?
There are a couple of problems with the UV wrapping. I had an especially tough time on the cables, they're supposed to look like fabric.
On the shot w reflective floor, I faded the background to white using the alpha (using it as a mask w/ a gradient fill). Not sure if that's the best way. Does it look unnatural to have the foreground so shaded, while the back is pure white?
Any tips to get better realism? I like that the results look clean, but I can definitely tell that they're renders. I think these are SL 14.
Funny that if you look in the chrome ball, you can see exactly what the lighting setup was.
Thanks!
Here is the style of photo I'm trying to replicate:

Here are some of my attempts:



I did the leather and stitching in SolidWorks, so I tediously modeled the wrinkles/stitching instead of trying to use displacement. Good approach? Anyone know of an easier software than solidworks to do that type of modeling, or would you use some kind of displacement instead?
There are a couple of problems with the UV wrapping. I had an especially tough time on the cables, they're supposed to look like fabric.
On the shot w reflective floor, I faded the background to white using the alpha (using it as a mask w/ a gradient fill). Not sure if that's the best way. Does it look unnatural to have the foreground so shaded, while the back is pure white?
Any tips to get better realism? I like that the results look clean, but I can definitely tell that they're renders. I think these are SL 14.
Funny that if you look in the chrome ball, you can see exactly what the lighting setup was.
Thanks!