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User avatar
By gtalarico
#349841
Hi everyone.

I am sort of new around here, and I was hoping some of you could give me some advice on how to keep improving a rendering I am working.
(I have been reading the forums for while, and it is here that I learned most of what I know about maxwell...)

I haven't done very many interiors before so I am kind of lost. :oops:
The scene is lit by the visible emitters in the ceiling + a white sky dome (one of the walls behind the camera has "Hide from GI" on)?

I think the camera/angle could be improved, as well as some of the textures, and scene lighting (basically everything :lol: ), but I have kind of hit a wall on HOW to improve them.

Any advice you can offer is greatly appreciated.
Gui

Image[/URL]

[I hope this is the right place in the forum for it... (WIP?)]
User avatar
By Tok_Tok
#350000
First of all, the render looks good. I think enough people would be satisfied with this result, but there's also room for improvement. I think the general thing that needs to be
improved are the materials. They need to be more realistic. The wood looks good, I would that alone for now.

The metals, like the ceiling and the weights (for lifting) look like they could be made of plastic OR from metal, it's something inbetween. Try to change the roughness and/or add a tiny tiled
bump map, also you could add multiple BSDF layers to increase realism. The white metal on the training devices is too white, it get's blown out in the render, lower the white color to a more subtle white
(around 230, in the RGB settings). The carpet looks good, realistic on close-up, but it tiles too much. In most cases you can only get away with this much tiling if the patern has squares in it, but
again it looks realistic so the settings of the material I wouldn't change.

The last thing you could do is light the place only with the lamps that are on the ceiling and change the color to the according tint of TL lamps, they look a bit too white now. It will give you a bit
more shadow and more depth.

For your first interiour render this looks great, don't forget that and the fact that you still want to improve is a really good property!

Hopefully you can do something with all of these critics ;)
User avatar
By gtalarico
#350085
Thanks for your comments tok_tok!

I have made quite a few changes, including improving "weight" material, carpet (hopefully!), as well as changed the composition and layout of equipment.

Hopefully this is better....

But I am still not thrilled with it....
I guess it doesn't help that it has no natural light... : (

Let me know if you guys know of anything else I can do to make it better..

[URL=http://imageshack.us/photo/my-images/69 ... ft222.jpg/]Image
User avatar
By Half Life
#350169
I'm no arch viz guy so my advice should be taken with a grain of salt.

The carpet looks much better, the wood looks too "plastic" to me and the white/grey on the workout sets could probably drop in value a bit.

All-in-all for what it is, a new large empty space with alot of the same machines repeated over and over -- it looks pretty good to me... I would personally like to see some imperfection but I guess that would not suit the client.

Best,
Jason.
User avatar
By gtalarico
#350185
Thanks Jason.

This is one the first renderings I have attempted to create my own materials...
I put a lot of work on the actual textures for the wood and carpet (from photographs of samples, seamless tiling, making it huge to try to avoid patterns,etc) but I think the MXM needs some work...
And that I am not very good at... :oops:

Regarding the white, I agree that it is still too white, but it's already at 170 RGB....I am not sure what else to do....
It might be because the floor is kind of dark, to get the right exposure it overexposes the white...

I will have today and tomorrow to re-render this. Thanks for you comments. I will post back.
User avatar
By gtalarico
#350245
Thanks guys :D
That means a lot to me coming from the two of you!

I agree on the transition...! This was just a simple box to test the materials and it is not the actual model :wink:
If you look on the actual model that is .5" reveal where the walls meet the floor.

But I am still not excited about the overall lighting.... : (

Maybe the fact that this is a boring interior space with no natural light doesn't help.
Maybe there something I can do to make the image more "powerful" (less boring...?) :?:
(People will be added in photoshop...)
User avatar
By Bubbaloo
#350248
I have had to render an interior gym space before also (although I was using mental ray at the time). I remember it being very difficult to find a good camera angle/perspective due to the mirrored walls and sea of repeated gym equipment. What you've got here already looks good.
User avatar
By gtalarico
#350296
Ok, I am in the process of re-rendering it...
Now the problem is, the mxms look great in the preview and in my "test scene", but don't look nearly as good on the actual scene...

Here are two 2 examples.

Wood & Carpet:
Image

White PowederCoated Metal:
(I keep making it darker, but it still looks super white in the scene - The base color is already 150 RGB - Here is the preview)
Image

And here is the scene:
(Only rendered to SL10. Ceiling Emmmiters are Tom's Fluorescent emitter from the library (200w, 100lm/w, 4500K;)
Maybe I am too picky, but the carpet is supposed to look less orange, more brown, and the wood is looking less saturated. The Powder Coated looks
Image

I will be happy to send the scene if someone would like to take a look at it :D
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