- Wed Jun 15, 2011 12:46 pm
#343755
Hello there,
After some years of frustration, i start a technical challenge here, where the smartests Maxwell users are spending time...
That challenge could have some prices, regardless of good results...
The topic of this challenge is to find a trick / workaround to a maxwell limit : RenderToTexture (aka Texture Baking).
For those how don't know, Taxture Baking is a way to pre-render lights / shadows on an object regardless of it's UV maps coordinates,
so we can use this picture as a texture mpa in some 3DRT softwares (Unity, Shiva, Nova, Virtools, Wirefusion, etc...)
Here is an exemple (rendered with Vray) of what i mean :

After some years of frustration, i start a technical challenge here, where the smartests Maxwell users are spending time...
That challenge could have some prices, regardless of good results...
The topic of this challenge is to find a trick / workaround to a maxwell limit : RenderToTexture (aka Texture Baking).
For those how don't know, Taxture Baking is a way to pre-render lights / shadows on an object regardless of it's UV maps coordinates,
so we can use this picture as a texture mpa in some 3DRT softwares (Unity, Shiva, Nova, Virtools, Wirefusion, etc...)
Here is an exemple (rendered with Vray) of what i mean :

Claudio 'Naxos' gallego, CG artist and teacher...
http://www.chromelight-studio.fr
"1+1=3... for large values of 1"
"Circle is the fastest way from a point to itself"
http://www.chromelight-studio.fr
"1+1=3... for large values of 1"
"Circle is the fastest way from a point to itself"