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By RobMitchell
#324317
Hey everyone. Decided to start an in-house project at work, building Shoreham Airport in it's 1930's form. It's being made at a 1:1 ratio scale which will hopefully help with producing some great renders.

Here's the building in the 1930s. I'll hopefully achieve something more dynamic than this, though. :p
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I've managed to get the blueprints for the airport so modelling it accurately has been made slightly easier. The building itself is largely symmetrical so to begin with it'll be modelled in half and then mirrored over when it needs to be. Not too far just yet, as I'm fitting it in between jobs but this could potentially be a really rewarding project when it's done.

Modelling will be done in both SolidWorks and Rhino, the final render will come from Maxwell. Decided to model the main base in half, then mirror it over. Really eases the computer's resources.

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I'll keep you updated, and if you have any critiques or comments, please let me know. :D

Note: Much more detail on each post and modelling processes will be shown in my blog. I felt I wanted to keep a log of my progess for this one so a blog seemed right to set up. Check it out if you want to see some extra images and modelling steps!
Last edited by RobMitchell on Wed Jun 02, 2010 2:59 pm, edited 1 time in total.
By shen.de
#324571
latest update looking good. looks like a model actually ... think because of the iso-perspective.

keep 'em coming :)

cheers
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By RobMitchell
#324649
@shen.de: Thanks! I think until I get the rest of the scene in there to give it a sense of scale, it'll probably continue to look model-like. :p

@Bige: Thanks again. The isometric view is actually a preset angle from SolidWorks, which I'm using to model the base.

New update soon!
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By RobMitchell
#324905
Here's the latest on the Airport... The render is pretty noisy, but it only went for a few minutes as I just wanted to get a quick view of the whole lot. :) Materials and scene stuff soon!

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By RobMitchell
#325791
Hi everyone - got another update here. Finally got to work on the texturing and I'm pretty happy with it so far, bar a couple of areas. I've been going with the clean, newly built 1930s look and I think that's how it's looking. There are a few bits and pieces I've yet to add in post, but what I'm having trouble with is the floor. This is my first exterior/architectural piece and was wondering if you guys have any suggestions or techniques for this sort of thing. Here's what I have so far:

Floor Style 1 - Maybe a bit busy and features some noticable tiling.
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Floor Style 2 - Quite plain and flat. Not too unlike the real thing but not nessessarily attractive for a visual.
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Any help to get away from flat looking tiled textures would be great, whether it's done in post or rendered. Anything else you notice that you'd like to point out would be welcome, too.

Thanks!
By zdeno
#325805
show us this wall material. there is something wrong with too strong light reflection. almost no shadows is visible.
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By RobMitchell
#325810
sandykoufax wrote:good start so far. :)
Thanks, Sandy. :D
zdeno wrote:show us this wall material. there is something wrong with too strong light reflection. almost no shadows is visible.
Do you mean almost no shadows on the floor? The sun's shining into the front/side of the building so the shadows appeared more behind. Not nessessarily the best choice, mind!

So, is this a known issue?