- Tue Apr 06, 2010 7:56 pm
#321710
Hi all,
I'm learning, as I'm sure you'll see below my renders are not even close to what many of you are capable of. Still I'd appreciate hints and ideas on how to improve. This is my hobby and escape into the world of architecture and design, a feature distinctly amiss in my professional world of astrophysics...
I've started designing a home. To have a bit of a look around I put in some furniture and made a few renders which pointed me at a number of issues I need to resolve, mostly surrounding the use of HDRI's and lighting setup. My benchmark is down to the ~50 range when rendering this scene, which is a bit of a worry. I suspect that's due to the many SSS elements in the scene (lots of glass volumes) as well as the emitters (there are about 50 emitters in this scene). Being a physicist I'm a bit of a purist when it comes to simulating reality, i.e. using a 2D surface for a window just doesn't quite cut it, even though I may have to resort to that sort of "trickery" soon...
The renders are done with multi light (a fantastic feature!) so all the images below are from one and the same render, just with different adjustments. SL is 19 after about 36 hours of rendering on my i7-860 machine (which is probably testament to my poor scene setup).
The main problem I have at the moment is the discontinuity between the model and the background HDRI. Any hints on how to embed a model better into an HDRI environment? The horizon seems to cause the most problems, as soon as the camera angle changes, the detail seen in the background is much too close and no longer just a horizon. Do you model the surrounding terrain to get rid of that? If so, how far out?
First, from a distance:

And for the day/light/night shots, see this link:
http://www.indermuehle.com/house30_1/multilight.html
Cheers
- Balt
I'm learning, as I'm sure you'll see below my renders are not even close to what many of you are capable of. Still I'd appreciate hints and ideas on how to improve. This is my hobby and escape into the world of architecture and design, a feature distinctly amiss in my professional world of astrophysics...
I've started designing a home. To have a bit of a look around I put in some furniture and made a few renders which pointed me at a number of issues I need to resolve, mostly surrounding the use of HDRI's and lighting setup. My benchmark is down to the ~50 range when rendering this scene, which is a bit of a worry. I suspect that's due to the many SSS elements in the scene (lots of glass volumes) as well as the emitters (there are about 50 emitters in this scene). Being a physicist I'm a bit of a purist when it comes to simulating reality, i.e. using a 2D surface for a window just doesn't quite cut it, even though I may have to resort to that sort of "trickery" soon...
The renders are done with multi light (a fantastic feature!) so all the images below are from one and the same render, just with different adjustments. SL is 19 after about 36 hours of rendering on my i7-860 machine (which is probably testament to my poor scene setup).
The main problem I have at the moment is the discontinuity between the model and the background HDRI. Any hints on how to embed a model better into an HDRI environment? The horizon seems to cause the most problems, as soon as the camera angle changes, the detail seen in the background is much too close and no longer just a horizon. Do you model the surrounding terrain to get rid of that? If so, how far out?
First, from a distance:

And for the day/light/night shots, see this link:
http://www.indermuehle.com/house30_1/multilight.html
Cheers
- Balt
Last edited by balt on Thu Apr 08, 2010 5:58 pm, edited 1 time in total.

