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By rusteberg
#306811
it's been a while since i've rendered anything with maxwell and got the itch to make something today for just that purpose.... about to drag it into mxst and play around with it...

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By rusteberg
#306817
horn clump....

no post, straight from maxwell
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simulens with slight color correction
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By m-Que
#306843
From my point of view - gotta play more with material:
Needs some shininess/roughness, and definitely SSS.
Otherwise it looks too fake, or at least not like a horn.
Looking forward for an updates,
Good luck :wink:
By rusteberg
#306863
indeed m-que, not horny enough to satisfy me either :)
took your advice and tried to find the spot in material to make them more horny.
sometimes easy to find, sometimes takes a while...
hopefully my stamina can last. i'll post an update when the horns get tired... from rendering. Thanks for the feedback!
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By m-Que
#306888
Yeees, way better now 8)
Though i wonder, what's with noise at such a high SL values :?
By rusteberg
#306890
no idea..... i tweaked with the sss parameters a bit and raised the absorption and scattering for the next one and set it to render over night so we'll see what happens...
By zdeno
#306908
this noise will never dissapear in this resolution. You have to render this image at least twice bigger to SL about 13-14 (same time) and just change image size to smaller version, this nasty dots will be gone.
By rusteberg
#306910
thanks kurt! i needed to hear that.

here's the reference horn i was originally working off of.. it's old and weathered...
back to square 1 it is.... will play around with the color map to see if that helps...

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By ivox3
#306912
You can't see any sss in that thing ... I thought your first ones were pretty good, ...just need the mentioned sheen.

So, is this a known issue?