By Lars Magnusson - Mon Aug 17, 2009 2:42 pm
- Mon Aug 17, 2009 2:42 pm
#305986
Bought Maxwell Render this summer (the discount and free upgrade was impossible to resist
) and after lurking around this forum learning as much as possible from you guys I thought it was time to share a little.
( I only render for fun so this isn't a commersial job and will probably take awhile to finish during my rare free time
)
Oh, and the name "Shatzia Ni Challum" doesn't have any real meaning as far as I know...it's just what I decided to call her.
Current status on my creature:

Higher resolution(up to 2500x1668pixel) can be found here: http://www.flickr.com/photos/larsmagnusson/3816370095/
By pressing the "All Sizes" magnifying glass at top left over the image.
Software used:
Rendering was done in Maxwell Render (of course). Not sure exactly how long it took for the SSS noice to clear up...it takes >2hours.
The 2500pixel image was left cooking for 10 hours while I slept..and i forgot to take note of the SL it had reached.
Creature created and textured in ZBrush 3.1
The environment in the above image is only rough maxwell primitives to get a feeling for how the light and shadows will behave.
The creature in the image is 200'000 polygons with a 16bit displacement map to give it the same detail as the 14.5 million polygon model in ZBrush.
So far it's only a simple Sky-lighting, but I might test to have a night scene with moonlight and torches or lamps. (multilight perhaps?)
The creature material is using subsurface scattering (based on Mihai's settings in the gimme skin thread).
Color texture isn't finished yet and neither is the roughness map (currently it's only the inverted displacement map which isn't really good for that)
In the below image I've started to create the environment in trueSpace 7.6 (transfered to Maxwell as obj files.)

Larger image here: http://www.flickr.com/photos/larsmagnusson/3826461423/
This time I switched the creature material into the default grey to speed up rendering into just minutes.(teeth and gum still SSS)
As I make the building parts in trueSpace I also import them into ZBrush and will create textures and displacement maps.
( I only render for fun so this isn't a commersial job and will probably take awhile to finish during my rare free time
Oh, and the name "Shatzia Ni Challum" doesn't have any real meaning as far as I know...it's just what I decided to call her.
Current status on my creature:

Higher resolution(up to 2500x1668pixel) can be found here: http://www.flickr.com/photos/larsmagnusson/3816370095/
By pressing the "All Sizes" magnifying glass at top left over the image.
Software used:
Rendering was done in Maxwell Render (of course). Not sure exactly how long it took for the SSS noice to clear up...it takes >2hours.
The 2500pixel image was left cooking for 10 hours while I slept..and i forgot to take note of the SL it had reached.
Creature created and textured in ZBrush 3.1
The environment in the above image is only rough maxwell primitives to get a feeling for how the light and shadows will behave.
The creature in the image is 200'000 polygons with a 16bit displacement map to give it the same detail as the 14.5 million polygon model in ZBrush.
So far it's only a simple Sky-lighting, but I might test to have a night scene with moonlight and torches or lamps. (multilight perhaps?)
The creature material is using subsurface scattering (based on Mihai's settings in the gimme skin thread).
Color texture isn't finished yet and neither is the roughness map (currently it's only the inverted displacement map which isn't really good for that)
In the below image I've started to create the environment in trueSpace 7.6 (transfered to Maxwell as obj files.)

Larger image here: http://www.flickr.com/photos/larsmagnusson/3826461423/
This time I switched the creature material into the default grey to speed up rendering into just minutes.(teeth and gum still SSS)
As I make the building parts in trueSpace I also import them into ZBrush and will create textures and displacement maps.
My Photos and CGI work: http://www.flickr.com/photos/larsmagnusson/
Software: ZBrush4, MaxwellRender2.5 64bit, trueSpace7.61, PhotoshopCS4ext 64bit
Hardware: Core i7 980X, AsusP6T Deluxe V2, GeForce GTX 480, 24Gb DDR3 1600MHz
OS: Win7 Ultimate 64bit
Software: ZBrush4, MaxwellRender2.5 64bit, trueSpace7.61, PhotoshopCS4ext 64bit
Hardware: Core i7 980X, AsusP6T Deluxe V2, GeForce GTX 480, 24Gb DDR3 1600MHz
OS: Win7 Ultimate 64bit





