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#303511
Here's a hospital patient room I'm rendering as we speak. It's only at SL 8 right now so you'll have to excuse the noise. Hopefully you can look past that aspect of it enough to give me some feedback on how it's looking.

Although I've tried to recall all the discussions on this forum about common interior mistakes w/ lighting and colors and such, I'm pretty new to interiors so if you see anything that looks out of place or odd in that regard in particular, feel free to comment.

The modeling and vast majority of texturing was done in Rhino by a coworker of mine.

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Update: Final

I've updated the image. Reworked the background image, smoothed out the pillow and blanket meshes and made a few other small corrections. Let me know what you think :)

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Update: Final #2

Welp, the ceiling tiles changed from 2x4 to 2x2 and the boss wanted it "spiced up" so now I've got a final final version :)

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-Brodie
Last edited by brodie_geers on Fri Jul 17, 2009 6:33 pm, edited 3 times in total.
By 3D jonathan
#303515
it's looking good so far brodie. My only comment is that you used a very bright sun, but the sky in that background picture is a bit overcast (or there's something with my eyes :wink: ) So try to replace that picture for a environment picture with a blue sky. Or chance the brightness of physical sky/Sun

Keep up the good work :)

jonathan
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By ivox3
#303516
Same comment --- the sun and the ext. pic don't match.

The oak grain is scaled a bit large.

Other than that ----- looks to be a good render.
By brodie_geers
#303517
Thanks for the comments. I'm afraid I can't change the image outside (it's actually a photograph taken by the client from their roof looking in that particular direction).

Given that, what would you suggest? Should I photoshop the image to show a bright blue sky, or should I find a way to soften the shadows from the physical sky?

-Brodie
#303530
Bubbaloo wrote:I would try to just overexpose the BG first. It might look ok.
100% with you. In such a blurred BG pic, you won't be able to spot the eventually not matching shadows and then increasing contrast and giving a warmer tone to highlights should do the trick.
By kami
#303532
I'd render it without the sun. even then you'll have to overexpose the background.
my thoughts for the rest of the image:
- the black blanket un a bit unsual for a hospital
- the oak textures comes a bit too strong and out of scale (as mentioned by ivox)
- the monitor on the wall behind the bed looks a bit lost
- the floor looks too slippery

it's hard to say more, with the noise. but from the composition and the model it looks great so far.
By Neil Evans
#303533
I have to agree about the wood and the floor. From my past experience of visualising hospitals the floors are rarely that shiny, they would be too slippery, unless your client has specified it of course.

The window area seems a bit blown out to me, are you using an emitter as well as the sun and sky? If so I would ditch it.

Also just a thought but are your whites too white?

Going to look really nice when it is finished. :-)
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By Richard
#303677
Looks great in general Brodes!

I would agree with the other comments regarding the oak, floor, blanket, whites and background!

Look forward to seeing the final!

BTW do the other rooms have the structural element? Would be nice IMHO to render one of the other rooms if they don't!
By brodie_geers
#303678
Thanks for all the help! I'll be working on it a bit more and I'll post it up for some more comments. The rooms don't all have these braces running through the windows. I am going to try to remove the brace and rerender the necessary regions to get one w/o the brace as well. The point of this one though is to illustrate how the rooms will look w/ the brace (not the sort of surprise you want to give a client).

There are 4 total lights in the scene; sun, emitter directly over camera, emitter over bed, and the HDR which serves as the background.

Thanks again for the comments!

-Brodie
#304432
Brodie

Great work mate! Still think the timber scale is a little high or it could be the grain contrast making it look that way, but then again that is just being picky! It's still great work all round mate!
#304465
Yeah, I don't disagree w/ you Richard. I mainly left it because I got lazy. I have yet to find some real good tileable wood textures. The texture was basically taken from a little wood chip that our interiors department used to select the material.

-Brodie

So, is this a known issue?