- Sat Apr 11, 2009 3:06 pm
#295701
This is my first serious work with Maxwell, and as you can see I've got some serious problems that I need help with. No materials assigned yet, just the model (this is a remodel of a kitchen for a client in California) and the lighting...which is where I'm asking for help.
After 10 hours...SL 20.50...extremely noisy, I don't think this will clean up even with SL 25.
[URL=http://img24.imageshack.us/my.php? ... .jpg[/img]
Here is my current setup:
1. Glass in windows and cabinets is AGS.
2. Glass sconces and pendant lights are MXM opaline glass (downloaded from MXM site).
3. Physical sky and sun...I'm happy with it.
4. Recessed cans: a triangle-emitter inside a cylindrical hole in the ceiling. Not sure if I have time to deal with this at this point, but this will need a lot more attention as there is a lot of form and dark/light variations in a real recessed "can" light...all is washed out here.
5. Pendant lights over the islands: the lamp is a sphere with an emitter assigned....lot of geometry here...maybe should be a triangle-emitter? Lot of noise from these.
6. Wall sconces in the back part: same as the pendant lights...sphere inside with emitter assigned. Also assigned an emitter (C4D tag) to the glass part of the fixture to emit light...so a LOT of emitter geometry here. Would really appreciate some guidance on how best to do a light fixture that has a luminous translucent glass shade.
7. Sconces at range hood: sphere with emitter assigned...since there is no shade, I can't think of a way to avoid doing it this way...perhaps someone has a better approach. I'm happy with the way those lights look.
8. Undercabinet lights are a 4-edge poly with emitter assigned..those work well...other than I need to hide the light source.
I"m thinking that #5 and #6 are the two main culprits as far as the noise is concerned...would it be a better way to go to put the emitter inside the MXM material of the opaline glass, rather than assign a emitter (C4D tag) to the object (I have no idea without spending a lot of time testing this out which is a better Maxwell approach....maybe someone knows and save me a lot of time?).
Thank you in advance.
After 10 hours...SL 20.50...extremely noisy, I don't think this will clean up even with SL 25.
[URL=http://img24.imageshack.us/my.php? ... .jpg[/img]
Here is my current setup:
1. Glass in windows and cabinets is AGS.
2. Glass sconces and pendant lights are MXM opaline glass (downloaded from MXM site).
3. Physical sky and sun...I'm happy with it.
4. Recessed cans: a triangle-emitter inside a cylindrical hole in the ceiling. Not sure if I have time to deal with this at this point, but this will need a lot more attention as there is a lot of form and dark/light variations in a real recessed "can" light...all is washed out here.
5. Pendant lights over the islands: the lamp is a sphere with an emitter assigned....lot of geometry here...maybe should be a triangle-emitter? Lot of noise from these.
6. Wall sconces in the back part: same as the pendant lights...sphere inside with emitter assigned. Also assigned an emitter (C4D tag) to the glass part of the fixture to emit light...so a LOT of emitter geometry here. Would really appreciate some guidance on how best to do a light fixture that has a luminous translucent glass shade.
7. Sconces at range hood: sphere with emitter assigned...since there is no shade, I can't think of a way to avoid doing it this way...perhaps someone has a better approach. I'm happy with the way those lights look.
8. Undercabinet lights are a 4-edge poly with emitter assigned..those work well...other than I need to hide the light source.
I"m thinking that #5 and #6 are the two main culprits as far as the noise is concerned...would it be a better way to go to put the emitter inside the MXM material of the opaline glass, rather than assign a emitter (C4D tag) to the object (I have no idea without spending a lot of time testing this out which is a better Maxwell approach....maybe someone knows and save me a lot of time?).
Thank you in advance.
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM




