Not there yet? Post your work in progress here to receive feedback from the users.
User avatar
By Bubbaloo
#277520
Here are some experiments I've been doing with SSS plants. Feel free to make suggestions or even post your own creations. I'd like to know if anyone thinks the improvement is enough to warrant more polygons for giving the leaves/blades thickness.

The plants are from Ready2Render (I got permission from the creator to modify and post renders).

Tell me what you think!

Image

Image

I will be posting more as I get them rendered.
User avatar
By Hervé
#277525
can I ask you what is the crossing noisy line in the last render...? :?
User avatar
By Bubbaloo
#277528
Fernando Tella wrote:Cool tests!

What happens if you use the sss material without thickness?
You get weird results. Some leaves come out too transparent while others are completely opaque.

Herve, I think it was a merging problem with coop render. It does that 1 out of every 100 coop renders. :x I have a hunch it happens when I push stop right when one of the render nodes is in the process of saving it's default mxi.
User avatar
By Hervé
#277530
well this is strange mind you.. anyway... very nice plants and renders... cool SSS.. power of Maxwell...
User avatar
By KurtS
#277534
Fernando Tella wrote:Cool tests!

What happens if you use the sss material without thickness?
I also wonder what happens if you just use some diffuse translucency, no thickness and no SSS?
User avatar
By -Adrian
#277594
Very good!
User avatar
By Asmithey
#277597
Brian the SSS plant renders look great. I have not used SSS much, ok not at all yet. Did you use any of the SSS preset settings to achieve the end results. Or did you do it manually?

Thanks,
Aaron
User avatar
By Bubbaloo
#277598
I did it manually. All the presets are for thick objects. I had to do some major adjustments to get SSS at 1/128" which is the thickness of the leaves. I will post some settings when I am satisfied with the results.
By rusteberg
#277617
cool tests brian!!! i'm totally diggin' the backlit ones!! :D
keep going man!!!
By numerobis
#277619
nice tests! the sss is looking good. 8)

...but an easy to configure single sheet sss solution would be better :roll:
User avatar
By Bubbaloo
#277622
Thanks Rusteburg and numerobis!!

Well... I don't want to take this thread in the wrong direction, but... :wink:

What is single sheet subsurface scattering? It's an interpolation of a physical property. It's interpolating what "should" be happening beneath the surface of a solid object. It doesn't exist in the physical world. In our real 3d world, even the thinnest objects have thickness. Wouldn't using S5 make Maxwell Render non-physically correct? That's what I like the most about Maxwell Render. The more accurate your model, the more accurately the materials can react to the lighting in your scene. Plus, with better hardware and low memory prices, keeping a low poly count is becoming less important. Just my thoughts on it...

So, is this a known issue?