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By rendek
#265954
Hi All,

Here is an interior shot of an ongoing project. Please let me know how I could enhance it!

Thanks,

Adam

Image
User avatar
By Bubbaloo
#265955
I think all of the soft body modeling needs work. The chair and bed/pillow/sheet looks hard as a rock.
The ceiling tiles look fake to me.
By rendek
#266024
thanks guys, and I agree. they do look hard. how could i make them look soft? what modeling/ texturing techniques would you recommend?
User avatar
By -Adrian
#266051
what modeling techniques would you recommend?
SDS, that's definitely the best way to get such shapes. If you're working with nurbs exclusively, t-splines might be a good future investment.

For the ceiling light, i'd simply up the cylinder sides. It's 2008 and we all have memory to waste, so why not give it 250 or what ever is enough :)
By rendek
#266061
'xcuse my ignorance. what is SDS?
By daros
#266064
SDS = subdivision surfaces i think.
User avatar
By mgroeteke
#266065
have a look here: http://en.wikipedia.org/wiki/Subdivision_surface

basically, the result using SDS modeling is that you will get a much smoother geometry, but you can also go for NURBS or other curves, it depends on the 3d app you are using to model the scene.

definitely, maxwell does only understand polygonal geometry, that's why you should care about tesselation (the way curves and SDS geometry is 'frozen' to many small polygonal entities) when outputting to maxwell.

btw., what modeling app are you using?

markus
By marked001
#266716
looks like sketchup? defintiely have to up the segments in everything...
By rendek
#266769
hi guys,

Thank you very much for your comments. I'm actually using ArchiCAD for the main component like walls, windows, doors and if I have time I script (in ArchiCAD) the objects - like the day bad. Other elements were done in other tools like SketchUp (you were right marked001) and I assembled the whole scene in Studio. So... there is no reason why I could not soften some of the parts in another tool and then import them into Studio for final assembly.

My other problem is currently with ext lighting. I'm using an HDR mapped on the glass of the window, but the problem is that it creates too strong of a blueish (colored) glare. I was thinking about setting the physical sky for ext lighting and only using the image as a backgroud...


Any thoughts?
By rendek
#266773
I'm using Hervé's lamp shade technique for the sconces which is GREAT! (see reference)

Image

Also the ceiling tile is not too bad in my opinion considering the reference here...

Image

What do you think?
User avatar
By Tim Ellis
#266811
The center ceiling rings around the light and the bedding need sub division/ sub surfacing/ meshsmooth, depending on your 3D application's method.

Alternatively, if you are working in MXST, increase the smoothing angle and recalc the normals.


Tim.
By rendek
#266879
agree... Thanks Tim!

Update will come soon!

So, is this a known issue?