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By WestCAD
#238478
I need to remodel some of the elements and adjust material/lighting
cc's would be welcome to improve.
Image
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By Bubbaloo
#238480
The couch needs smoothing. The vertical surface on the step would not be built that way. You should have a solid color on the blinds or you will have to change the uvw's to vary them on all the individual blinds. They look striped. The walls are lacking baseboards. TV looks pretty good but I don't like the orange stripe on the left side, even if it's supposed to be there. Lights look good!
What program did you use? ACA2008? ADT?
By Blitzor
#238481
I'm not really sure where to start... Textures seem low quality, need bump maps and reflection on the floor, floor has no shadows casted on it, lighting is too soft and suttle (need more dramatic shadowing); absolutely no highlights in your lighting, the choice of dark wood textures scale/quality is not good, where are the shadows, pot lights (i think thats what they are) should not cast local light on the ceiling surface? I never thought Maxwell could produce scanline-like renders, no offense.

Bottom line, there's no depth in this render. The lack of any kind of shadowing is killing it.
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By WestCAD
#238482
Thank you guys for advise. I am currenly remodelling to improve couch, lighting and materials. I use AutoCAD Architecture 2008 (dxf into studio). This makes workflow very difficult as any changes to model require reassigning materials each time. The render was done using co-op on network. Not sure where the mxi file is located (seems to go to temp folder). Most of the materials used are downloaded from maxwell. I have had problems with the scale of bitmaps. I have checked the real scale in mxst...is this correct? The downlights have been modelled with maxwell light objects added in studio. Would it be better to assign a plane in model and assign an emitter material in studio.

So, is this a known issue?