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By pwrdesign
#216214
Hi All!

Here is a first render of a testscene I'm setting up to practise texturing/rendering in Maxwell.
To learn you have to practice, practice, practice.
Used an image I found on the net as reference.

I will add some plates, forks and knifes ect today.

I realised that the scale for the fabric on the chairs is wrong...
Will fix that to the next render.

C&C?

Image

Best Regards Patrik
Last edited by pwrdesign on Mon Mar 19, 2007 8:33 am, edited 1 time in total.
By pwrdesign
#216224
mverta wrote:Your f-stop and/or scene scale is off making it look like a miniature.

_Mike
I always get that problem!
Also my texture scales dosnt look right..
Had tu use f-stop 1 to get some kind of dof :(

The model is created in Meter scale.
What can be wrong?
User avatar
By mverta
#216225
well f-stop 1, to start :)

If your model is truly the correct scale, then use a reasonable f-stop... try somewhere between 2.4-5.6. You might not get a very pronounced effect, but that's not what you want: too much dof makes it look like a minature. Object size, and how the close the camera is, as well as the focal length all play crucial roles in dof.

I was just doing a product visualization of an object 4" high. With a 35mm lens, and "normal" f-stop of 5.6, when I was just a few cm away, the dof was so narrow that all but a tiny region of the object was even remotely in focus. Yet, if I back off the object by 3 feet, the entire thing is sharp. You'll get the hang of it...

_Mike
By pwrdesign
#216230
mverta wrote:well f-stop 1, to start :)

If your model is truly the correct scale, then use a reasonable f-stop... try somewhere between 2.4-5.6. You might not get a very pronounced effect, but that's not what you want: too much dof makes it look like a minature. Object size, and how the close the camera is, as well as the focal length all play crucial roles in dof.

I was just doing a product visualization of an object 4" high. With a 35mm lens, and "normal" f-stop of 5.6, when I was just a few cm away, the dof was so narrow that all but a tiny region of the object was even remotely in focus. Yet, if I back off the object by 3 feet, the entire thing is sharp. You'll get the hang of it...

_Mike
Yeah I'll have the hang of it :)
Been a amateur photographer for 10 yrs, so I know how the dof is working. But thanks for you thoughs! Always helpful!

Something must be wrong with my scale then..
By pwrdesign
#216231
Ill start the render again this afternoon with some more objects in the scene..
I'll look through the settings again..
User avatar
By mverta
#216237
If you're a photographer, then just approach Maxwell the same way - you are already at an advantage!

_Mike
By pwrdesign
#216253
Started the render again...

1 Hour render...
Does it look better?
I'm using f-stop 5.6 now

I've also added some more objects.

Image
By superbad
#216263
Much better. As you know, it's hard to get a really shallow depth of field photographing an interior, because you normally have to use a pretty wide lens to get a good view of the room.

Are the lamps really that low to the table? Also, the two front tables are really close together- if you had people in those chairs they'd be sitting on each other's laps.
By pwrdesign
#216278
I've added some more details to the scene, starting the new render in a few min...

/ Patrik
User avatar
By Mihai
#216284
I'd lower the bump on the chairs material. What's on the other side of this view? To get nice lighting you usually have to model the real space as all the light interactions with objects that are outside the view, will have an impact on the portion you DO see. If there should be tables on the other side, perhaps with a window with sunlight coming in, then model it like that and use an hdr or physical sky.
By pwrdesign
#216315
This is a closed space, and I've added the other side of the room now.

The lights in the roof are temperate "arealights" and will be changed for something like this after the weekend:

http://www.ikea.com/PIAimages/25058_PE035117_S4.jpg

I'm still thinking of the materials for the chairs and floor.
I wasn't happy with the bump for the red fabric, so I'll think I'll try leather or something... Also starting to winder if there is something wrong with the mesh, its hard to get it textured well...

Also Im not happy with the tables, I think that I'll remodel them..They are abit too simple.

I will also add more details in the serving/kitchen area.

The lights in the lamps over the tables are modeled lightbulbs with I 65W emitters.

This is the renders so far:

Image

Image

Please give me more tips and critics!
Its very helpful!

Best Regards Patrik
User avatar
By acquiesse
#216370
Hi,

You've got a lot on your plate with this one! (Sorry, couldn't resist :D )

Just looking at your floor, presumably it is a wooden one? There is a lot of repeating going on... I think the mat you're using for the wavy wall on the right has potential, maybe you could make the floor look as if it is wrapping up to form it?

Hope that makes sense...

So, is this a known issue?