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By Tim Ellis
#205769
Hi matcad,

I ran an Auto colour & Auto levels with Photoshop, which strips out a lot of the yellow & red colour cast that's present. However that's more of a post process, rather than pre render.

I'm not sure if your material colours match the reference, which is adding to the colour cast.

Use Photoshop eye dropper, to take a couple of RGB readings from the photo, then use these as the basis for your MXM colours.

The incandescent lights will add to the yellow colour, try with a whiter emitter for those lights.
Did the flash go off when the photo was taken? A position matched flash plane would help if so.

The tiles don't need their colour map, or whatever is causing the darker areas, that's if you're going for an exact match. Just use the eye dropper RGB valus instead of the colour map, but retain the bump maps.

The mosaic tiling could do with more bump or a normal map.

Hope this helps,

Tim.
By superbad
#205773
The problem is that digital cameras automatically set the white balance based on whatever lighting is present, so everything (usually) looks white, or close to it. Maxwell just takes it straight as is. You have a couple options- one is to just make the emitters white, and the other is to adjust the white balance after the fact in Photoshop. The former is usually easier.
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By Mihai
#205810
Maxwells whitebalance is set at 6500K, so incandescent lights will look yellow. Just post process the image after the render.
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By tom
#205825
I think your camera is applying auto white balance to the photo. Do you have a chance to turn the auto white balance off and fixing it at 6500K? I'm sure then the photo would come out yellowish, too ;) Or, as already suggested you can auto level your render in the post...
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By tom
#205833
Yes, with the fixed balance (white point=6500K) it would surely come out more yellowish or orange.
matcad wrote:...we see in real life...
This is also auto-leveled in our brain. Preception is questionable...
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By tom
#206040
1-In Photoshop open both the render and the reference photo.
2-Select the window of the rendered image.
3-From menu, select --> Image / Adjustments / Match Color...
4-Set the photo reference as source image and click OK.
:wink:
By superbad
#206050
matcad wrote:I also boosted the monitor gamma to 3 in the Preview/MXI tab.
This is killing your contrast. You're generally better leaving gamma around 2 - 2.2, and adjusting the exposure if the scene is too dim.

As for color, I use Corel Photopaint, and it has an option to adjust white balance in degrees Kelvin- just slide it until it's right. I'm 99% sure Photoshop has the same thing.
By ricardo
#206055
Photoshop has 'image->adjust->photo filter' that mimics filters on lens, usually the cooling 82A(not sure) is the right choice for this kind of fixing.

Ricardo

EDIT: By the way, don't mess with gamma, it alters the way you see the image, but has no effect on data, so when you try to print it's all wrong...

Ricardo
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By tom
#206128
I don't know what's different with the PSs we have, but this is what I have as a result of the method I've described above. :roll:
Image

Very similar to photo ambiance, no?
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By w i l l
#207548
ricardo wrote:
EDIT: By the way, don't mess with gamma, it alters the way you see the image, but has no effect on data, so when you try to print it's all wrong...

Ricardo
Is that right? What's the point in having this setting if it doesn't effect the data?
By superbad
#207845
It definitely has an effect on my data.
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By Mihai
#208058
By adjusting gamma, you are adjusting how that image is displayed on the monitor, for example to compensate the fact the Macs use a different gamma (1.8 ), then Windows (2.2). You can adjust the gamma so that it looks consistent across platforms, but ricardo is right, when you then print that image you might get completely unexpected results.
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By Tea_Bag
#208095
Question Bout the gamma,

My properties for my gamma on my desktop is 1.00? So does that mean that in the render window I need to change my gamma to 1.00? If I wack it up to 2.2 on my desktop its just to bright :?

So, is this a known issue?