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By Boris Ulzibat
#203902
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Bunny Boy? NO! Bunny B-Boy!

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Girl-bunny, featuring 6,1 Mpolys! Sl12,1 in 1h 47m.

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Girl-bunny, featuring 2,5 Mpolys! Sl12 in 1h 30m.

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Unposed character, featuring fur. SL11 in 1h, 1,6 Mpolys.

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This is not a completely rigged character, i made this one just for test, by simple vertex moving, while it rendered, the original was rigged almost completely, so, more images will follow.
Last edited by Boris Ulzibat on Sun Jan 14, 2007 11:01 pm, edited 5 times in total.
By tokiop
#203909
cool design !! with a smooth lightning it can be beautyful, will you texture it or change color? What have you used to skin it, lightwave? If so, do you know a good quick tutorials? I have characters to rig but find it tedious !
By Boris Ulzibat
#203912
tokiop wrote:cool design !! with a smooth lightning it can be beautyful, will you texture it or change color? What have you used to skin it, lightwave? If so, do you know a good quick tutorials? I have characters to rig but find it tedious !
I will change color, don't think it needs textures, but i will definitely try some clothing!
I used Cinema R10, with MOCCA3 skinning and rigging is beautyful! Fast and easy to understand.
I have not yet tuned the skinning perfectly, but it is my first character, and rigging, IK setup and first skinning took me about 10 minutes, i watched the LYNDA.COM tutorial videos on Cinema R10.
Guess this bunny is not a perfect character to start learning rig/skin, but the more challenging - the better!
By tokiop
#203913
Ok thanks for the information! I'm curious about the clothing, it is already cool with only it's fur! :) Looking forward next images!
By Boris Ulzibat
#203915
tokiop wrote:Ok thanks for the information! I'm curious about the clothing, it is already cool with only it's fur! :) Looking forward next images!
It has no fur yet :) Just a 200.200.200 90% roughness material :)
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By Hervé
#203930
yes Boris.. very nice design.. :D
By Boris Ulzibat
#204024
A small update on the top of original post.

Now the bunny has fur, so he won't be cold anymore! (It's winter anyway)

Rigging of this character turned out to be a little more challenging than i thought. Will try to solve the skin weightmapping problem today.
If i will succeed in it, there will definitely be an animation!
Well, if not - only static pictures.
By Boris Ulzibat
#204032
w i l l wrote:That's really good Boris!! How did you do the fur? Looks brilliant.

Thanks!
Well, it is a standart C4D fur, with an option "generate as faces" turned on and a maxwell material. :)
By Pierre Caron
#204033
Well done Boris...it really looks good.
By Boris Ulzibat
#204037
Getting close to making correct weight mapping.
Arms and head already done. If everything goes ok with legs, i will be happy :)
I must admit that with MOCCA 3 rigging and skinning the character in C4D became much more efficient and powerful than in Maya.
By Boris Ulzibat
#204693
Another update on top of the original post!
Kawaii! ^_^
Hope you like it!
By tokiop
#204706
kawaiii indeed! :P

I just find the fur a bit too dark/grey!

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