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#203511
New renders lower down this thread.


....meet Becky. Aiko3 donor model, reworked and posed. New Aiko textures from this February's 3DWorld mag, slotted into my current skin material.

No SSS as I'm still unable to get a good effect for skin. (Any suggestions would be greatly appreciated.)

PhysSky & Sun lit:-
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PhysSky & Sun lit, with HDRI reflections & refractions:-
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Not happy with the hair either, as this is a Daz Studio anime hair object. If I can work a better solution I will, but I might have to go with this.
I don't have any hair apps, other than RF4's possible use.

More tomorrow,

Tim.
Last edited by Tim Ellis on Mon Jan 08, 2007 9:28 am, edited 2 times in total.
User avatar
By Rickyx
#203516
...as usual... :shock:
By markps
#203519
One more thing... are you sure you are applying correctly the transmission maps? The tip of the hair mainly on the first image seems to have no transmission maps at all.
User avatar
By Tim Ellis
#203530
markps wrote:Hey Tim... The best hairs for poser are from this Japaneses guy... He's the master! http://www.digitalbabes2.com/
Nice one Mark. I have a few of his hair sets already, thanks for the reminder, totally forgot I have some of them installed already. :oops:

New update tomorrow.

Tim.
By Pierre Caron
#203560
Nice one Tim.
She looks much prettier than the other...thing.... :wink:
User avatar
By deadalvs
#203563
maybe we can help You with tips for the skin if we see some more... :)

* * *

deadalvs
User avatar
By tom
#203567
Superb! Also with a decent skin material... ;)
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By michaelplogue
#203578
Unfortunatly, the current version of SSS does not work correctly with Poser/Daz figures:

Image

I'm guessing it because the figures have holes in their geometry, so they aren't treated as a solid object. This is one of the reasons why we need a Fake SSS that can be controlled via a bitmap. It's also needed for objects like cloth (such as curtains for example), or leaves on a tree.
By glypticmax
#203579
thxraph wrote:
deadalvs wrote:maybe we can help You with tips for the skin if we see some more... :)
hohoho

Hello, Tim, nice babe, i played a bit with daz, i get out "roberta 1.0" from it ^^

here is the body mxm, replace maps by yours

http://raguirre.Free.fr/mxm/00_body.mxm

here is a render of roberta ;)

cheers !!

Raph
Whew!! Whew!! and Whew!!
User avatar
By Hervé
#203593
nice render, but Tim, could you put a "Nudity" flag with the thread title..

Thank you.. :wink:
User avatar
By Tim Ellis
#203598
Cheers Pierre. :)

deadalvs, maybe once the materials are good enough. ;)

Raph, thanks for sharing mate. :D I'll check out your material today. Sweet render too. 8)

Cheers Tom. :)

Michael, this is why I import into Blender from Daz or Poser. I join all the mesh objects that share the same UV map and weld the neccesary verts, to make the mesh closed.
Capping the eye holes behind the eyeballs as well, will help sss to work correctly. I just don't know the correct Absorption & Scatter values for skin.

Herve, it is done. ;)

Tweaked bump map:-
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Hair tests:-
Long hair Evolution:-
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Kyoko Hair MK II
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Kyoko Hair MK III
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Image
Image

I've a couple more Poser hair types to try and I need to tweak the mesh some more. I've still to sort out a water film around the eyeball edges.
More tomorrow.

Tim.
User avatar
By michaelplogue
#203630
Tim Ellis wrote:Michael, this is why I import into Blender from Daz or Poser. I join all the mesh objects that share the same UV map and weld the neccesary verts, to make the mesh closed.
Capping the eye holes behind the eyeballs as well, will help sss to work correctly. I just don't know the correct Absorption & Scatter values for skin.
Ahh! Clever!
User avatar
By Tim Ellis
#204073
SSS tests:-
SSS test for incomplete mesh objects and intersections:-
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Left and center spheres have my skin variants, with the skin3 mxm on the right for comparison. (Skin3 mxm is available from the mxm gallery.)
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My final skin on all three spheres, to show different lighting effect on the skin.
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Hand tests, colour texture map has some errors I need to fix.
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Head test. This is a closed object, but there are some mesh intersections.
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Last skin tweaks in studio lighting enviroment. Multilight renders:-
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Final skin material. Reduced bump map slightly. SL15.
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Tim.
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