- Wed Dec 20, 2006 12:19 pm
#201973
Hi All!
This my first WIP thread in this forum.
This is the image i've used as target:
http://www.brompton.de/bilder/INTERIOR%20E.jpg
My render looks like this at the moment (40min rendering):

Im playing around some with the dof, using a pretty small fStop, so the Dof is probably not perfect
I'm playing around some with bumpmapping, I'm totally new to Maxwell and especially the material editor.
Is there any tutorial out there that explains how to attach a bump map to a floor for example, to get a scratchy, worn look?
I also got a question about lightning...
This scene contains of 17, 10x10x10cm emitter-boxes in the roof.

I've added an emitter to the boxes, but to get a realistic balance between the lights in the roof and the sunlight, I have to put up the efficacy to 95% and the watts to 1000, this feels rather unrealistic than realistic, what have I done wrong?
Best Regards Patrik
This my first WIP thread in this forum.
This is the image i've used as target:
http://www.brompton.de/bilder/INTERIOR%20E.jpg
My render looks like this at the moment (40min rendering):

Im playing around some with the dof, using a pretty small fStop, so the Dof is probably not perfect

I'm playing around some with bumpmapping, I'm totally new to Maxwell and especially the material editor.
Is there any tutorial out there that explains how to attach a bump map to a floor for example, to get a scratchy, worn look?
I also got a question about lightning...
This scene contains of 17, 10x10x10cm emitter-boxes in the roof.

I've added an emitter to the boxes, but to get a realistic balance between the lights in the roof and the sunlight, I have to put up the efficacy to 95% and the watts to 1000, this feels rather unrealistic than realistic, what have I done wrong?
Best Regards Patrik