tom wrote:Yes Eric, you need to use more sophisticated UV tools before bringing this into Studio. Studio will be able to handle this, but it's not possible to edit it like the way you want. However, nearly every 3D package is capable of building that UV. Blender is one of them I would suggest as a free one.
Hmm. I need to learn how to do this. I do own cinema 4d, but my skills at uv mapping are not so good since I dont deal with this type of complex texture mapping often. I just imported my model from solidworks to cinema using polytrans, and tried to use a vertical black and white greyscale with uvw mapping checked for texture mapping. It did not give me what I wanted so I gave up. I think that polytrans may have imported the uvs with the mesh improperly. It is proably really simple, but I must have done something wrong or polytrans gave me a model that could not be mapped properly. If anyone using cinema can give me some pointers it would be great.
Industrial Designer
Concept Center International
www.ericlagman.com