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#184328
thought I'd join the fray, so here goes;

I've called this project 'The Box' because I don't know the name of the building and it's sorta box shaped!

I'm doing this a little retrospectively, as I've already started but I'll update this thread as I go...

NB: updates will be added on to the end of this first post.


07/09/06 - Weather was great, blazing sun and clear air so I went into Nottingham and took some reference photo to hone my exterior modelling skills. Picked this one to start with, I've got another one in mind but that's for later...
Image
Resolution = 2048x3072 taken with a Canon EOS 300D with Canon EFS 18-55mm lens at 18mm; 1/200sec, F/8, ISO 100 - I'm planning to render the final at the same res if my PC will take it!


09/09/06 - Spent a lot of time counting bricks! I actually modelled this in XSI using 1 unit = 1 brick height (3 units = 1 brick length) which made modelling really easy and as I didn't have any measurements this seemed a good idea to get the size right. Then I converted to metres at the end.
First thing to do was to camera match. I used an old application called Icarus (I think it was a research project) which is brilliant. All you do is pick an origin point (cyan) then give two parallel lines in one axis (x=red) and two parallel lines in another axis (z=blue). It then very quickly works out the camera location and interest location. The only other data it needs is the lens length (18mm) and the CCD size (14.8x22.2mm). It's absolutely brilliant, very simple to use and gives amazing results.
Image
Exported this data to XSI via .xsi from Icarus (another good reason for using it!) and ended up with this. The cube's dimensions are 111x79x186(bricks!)
Image


11/09/06 - Started modelling in earnest. Spent almost an hour struggling with XSI's problems with mitres. If you extrude a profile around a square path it messes up at the corners! (can't believe they haven't fixed this yet.) Found the solution with Kim Aldis's TinyThickness addon - it's great, and completed what I'd been struggling with in about 2 mins!
http://www.kim-aldis.co.uk/index.php?op ... &Itemid=59
10 hours later I ended up with this;
ImageImage
which isn't a bad match! I'm not planning on modelling the cars at this stage, I'm doing an office-after-everyone-has-gone-home shot!
Chucked the whole thing into Maxwell Studio via .obj [still no XSI export yet - hint, hint Juan!] and got this;
Image
Thought something was wrong with Maxwell's sun system again until I realised that although I'd entered the correct coordinates for the location and the right date and time from the jpg info I'd modelled the whole thing with North pointing the wrong way! So I looked on 192.com for a satallite photo of the location (192.com was better res than google maps) and got this;
Image
The red triangle shows the field of view (as best I could guess), I'm standing at the apex. So tomorrow I need to rotate the whole model and re-render...


12/09/06 - retrospectively did the diary!
1st UPDATE - Rotated the model (by 36 degrees) and ended up with this;
Clay Render ............................................................................................................ Original Reference Photo
ImageImage

Now it on to the texturing...!

20/09/06 - As I said I was busy last week on another project but I'm back on this one now and have added the proxy textures, just to get the scale of them right. I need to adjust the colour matching and add a gobo (stand-in silouette) for the trees.
I think I'm going to add the foliage in the shot by using photos applied on top of the shot.
Damn, I still didn't do the camera roll yet...!
Image


10/03/06 - Well I've been on and off this personal project the last week but finally got to a point where I'm happy. Getting the colours right was hard and in the end I had to do a bit of colour correction in Photoshop (where Maxwell's material_id render proved invaluable - I could colour correct each material differently, easily) It could, of course, do with more messy textures but I wanted a clean, just built look.

C&C welcome. P.S. My building looks like it's leaning to the left but it's an optical illusion (I've overlaid the images in Photoshop and it's fine)

Final Render ............................................................................................................ Reference Photo (levels adjusted to reveal areas in shadow)
ImageImage

...oz out.
Last edited by oz42 on Tue Oct 03, 2006 10:25 pm, edited 5 times in total.
User avatar
By glebe digital
#184331
SunlightRocker wrote:I think you have to think trough this one more time, since this is a INTERIOR-contest, and this is a EXTERIOR-scene...
That said, it's an impressive piece of matching all the same. :) 8)
User avatar
By oz42
#184335
SunlightRocker - Sorry, I thought it was more open than that. I guess it's a case of RTFM! :oops:

Glebe - Thanks, I'm going to continue anyway - I'll just re-title it WIP!
By sandykoufax
#184337
Hi oz, do you have a plan to render exterior as well as interior? :o

Ok Ok, good. take part in. :)

You have much time until deadline. :wink:

We all want mexwell cap. :lol:
User avatar
By oz42
#184345
sandykoufax,

I'm concentrating on the exterior at the moment but may move on to the interior once I've finished.

For now it's just a personal WIP.
By firebird
#184351
excellent matching of geometry! this render looks absolutely real!

:shock: :shock: :shock:
User avatar
By ivox3
#184405
Oz!, ....you win the exterior matching contest!
Oh, ..there isn't one. :( :lol:

Sorry ... that was lame. :oops:
At any rate, ..a most impressive effort, ... I hope you do carry it through. :)
User avatar
By DrMerman
#184408
Wow. Incredibly well done. Looking at the final image its hard to see that you did anything at all :D Consider me impressed.
User avatar
By thxraph
#184580
hello oz42,

Very nice work & technic! it will fit perfect for sure.

But, the thing that directly apear to me is the way verticals not fit the ref photo, maybe try a lens correction, but i'm not totally sure the problem is that. try to move you camera in order to have verticals parrallele to the photo border.

thxraph
User avatar
By oz42
#184729
Sorry for any confusion; the image on the right at the end of my post is the orininal photo for comparison of the geometry on the left, it is not my final render (but I hope my finished render will be at least this good!)

Thanks for all your comments about the geometry matching, I'm very pleased with it.

thxraph - well spotted, you have keen eyes (but you missed the air vent which is missing from my render!) I forgot to add the camera roll, which icarus had picked up on but I forgot to add to the maxwell camera.
By ricardo
#184922
I'd rotated the scene further a litle - the first saw tooth of the shadow should cover a bit of the window, and it's just touching it.

Ricardo
By daros
#184930
perfect work oz42!
And yes Icarus was a nice software.
It was adquired by PixelFarm and today is called PFTrack. A very good and stable application fahr away better as Matchmover.
User avatar
By oz42
#185284
ricardo - I'll try that, I see what you mean - it's just that little bit out

daros - thanks, coming from a master like yourself, I take that as a compliment indeed. I hope you're impressed once I've textured it - I've was busy last week with a paying job! I'll check out PFTrack as well - thanks.
User avatar
By oz42
#187662
Well, I've finished - images at the end of the first post.

I'm happy with the results as they accurately match the original photo.

C&C welcome...

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