- Sat Sep 09, 2006 5:00 pm
#183934
Hy to all...
As the subject says, here are some test. I have only one pc not too fast so I don't care a lot of noise on tests...
The first is ceramic, with two different king of process.
http://web.tiscali.it/dubagruba/Immagin ... 20Test.jpg
http://web.tiscali.it/dubagruba/Immagin ... esults.jpg
Then the cd material: a reflactive layer (a mix of gold and silver) and dye layer (writable one that cause the color of the cd): that mix cause interference.
Really don't know what is the cause to the weird shadows on the top of the sphere used for the test...: the weight map I used is quite big, the mesh you know how is done.
http://web.tiscali.it/dubagruba/Immagini/Cd%20Test.jpg
http://web.tiscali.it/dubagruba/Immagin ... esults.jpg
The last is cloud/mist material.
http://web.tiscali.it/dubagruba/Immagin ... 20Test.jpg
I saw a topic about it http://www.maxwellrender.com/forum/view ... hlight=fog while I was experimenting about it. Here two results.
The second follow the same idea that michaelplogue in the topic but without scattering.
The first is a real,volumetric, mapped cloud.
I saw some influence from the kind of mapping you use: cubic, cilynder, make the map appear flat, while flat and spherical mapping preservs the volume of the object.
The material is composed by two BSDF layer, one null, absolutly trasparent, the other like in the second example. The thing I don't understand are the shadows: remain flat as the null layer provoque shadows as well as the other... I will test.
ok, that is...Thanks,
Ricky
As the subject says, here are some test. I have only one pc not too fast so I don't care a lot of noise on tests...
The first is ceramic, with two different king of process.
http://web.tiscali.it/dubagruba/Immagin ... 20Test.jpg
http://web.tiscali.it/dubagruba/Immagin ... esults.jpg
Then the cd material: a reflactive layer (a mix of gold and silver) and dye layer (writable one that cause the color of the cd): that mix cause interference.
Really don't know what is the cause to the weird shadows on the top of the sphere used for the test...: the weight map I used is quite big, the mesh you know how is done.
http://web.tiscali.it/dubagruba/Immagini/Cd%20Test.jpg
http://web.tiscali.it/dubagruba/Immagin ... esults.jpg
The last is cloud/mist material.
http://web.tiscali.it/dubagruba/Immagin ... 20Test.jpg
I saw a topic about it http://www.maxwellrender.com/forum/view ... hlight=fog while I was experimenting about it. Here two results.
The second follow the same idea that michaelplogue in the topic but without scattering.
The first is a real,volumetric, mapped cloud.
I saw some influence from the kind of mapping you use: cubic, cilynder, make the map appear flat, while flat and spherical mapping preservs the volume of the object.
The material is composed by two BSDF layer, one null, absolutly trasparent, the other like in the second example. The thing I don't understand are the shadows: remain flat as the null layer provoque shadows as well as the other... I will test.
ok, that is...Thanks,
Ricky