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By y_okaue
#183023
Hi,

I'm making a movie of camera shake. (It's really fun :D )
Sampling level for all frames are 11.0

Image

Now I finished 130 (/ 210) frames, and I checked the motion.
The movie is here
H.264 codec (QuickTime7)

I left my house today, so next update will be a week later or more :wink:
Last edited by y_okaue on Tue Sep 05, 2006 12:37 pm, edited 2 times in total.
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By NicoR44
#183027
Superb!!!!! really cool 8)
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By y_okaue
#183030
hehehe... Thanks! :D
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By tom
#183032
Hehe OK, it's much more realistic than Pepe :D Good job indeed ;)
By firebird
#183044
sms wrote:Looks great! Now let's imagine this with motion blur :D
why motion blur? motion blur just evolves when you got bad hardware, and since we are dealing with the state of the art renderer, (cough, cough.....COUGHHH :D :D :D ) there is no need for that!

looks absolutely realistic, great work!!!

;)
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By ivox3
#183062
y_Okaue: .....very very impressive. Does that camera go through an auto-focus,...or am I just hallucinating that? ...I'm not talking about the m-blur, ...when it zooms up to the iPod. ? ...pretty darn cool. :)
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By y_okaue
#183067
Thank you for your comments :D

Hi ivox3,
Yeah it looks like an auto-focus, but I moved the camera target (=focal spot) manually when the camera was zoomed in :wink:
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By ivox3
#183068
y_Okaue, ....thanks for the info, ..... the effect is way cool. :)
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By misterasset
#183119
Excellent. Do you mind posting resolution and render times info?
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By Tim Ellis
#183180
Cool anim. Totally agree about the focal depth change, it works really well. Very convincing.

Did you render 25fps or 30fps? What were your render times for each frame?


Cheers,

Tim.
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By y_okaue
#183198
Hi,

This movie is 24fps, and 480 x 360 (as you know).
It took about 12 minutes for each frame.

Thank you for your comments :)
By garbage75
#183226
Hi y_okaue, your video is great! Well done!
Have you created it from C4d or have you used MaxwellStudio?
I can animate the objects from C4d but not the videocameras ... is there a solution?

Best regards

So, is this a known issue?