- Tue Nov 21, 2006 3:43 am
#196293
Either a doctor or shrink.
Mesh process and wire:-

.
Close up wireframe overlay:-

.
Cornea blending and texture map resolution increase. Now at 5000x3000 to reduce pixelation in the close zoom shots. Enlarged using Image Analyser.

.
Double eye close up showing iris variations:-

I couldn't get the corneas to blend using MXMs, so it's a PS clone brush fix for these. I've tried wieght maps and transmittance maps, but couldn't get the sharp edge of the corneas to fade.
The cornea MXM is a tinted AGS material with a bump map. Any suggestions? Or are transparency graduations not possible, due to the grey involved?
Tim.

Mesh process and wire:-

.
Close up wireframe overlay:-

.
Cornea blending and texture map resolution increase. Now at 5000x3000 to reduce pixelation in the close zoom shots. Enlarged using Image Analyser.

.
Double eye close up showing iris variations:-

I couldn't get the corneas to blend using MXMs, so it's a PS clone brush fix for these. I've tried wieght maps and transmittance maps, but couldn't get the sharp edge of the corneas to fade.
The cornea MXM is a tinted AGS material with a bump map. Any suggestions? Or are transparency graduations not possible, due to the grey involved?
Tim.
http://emp3d.com
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Next Limit Certified Training Centre for Maxwell Render.
Maxwell Render Training & consultancy. A-Team tester.