

Higher sample rate:- http://video.google.co.uk/videoplay?doc ... 9108349913 Strange artifacts in the foreground.
Will be starting on Material creation this week and will be remaking the curtain tomorrow.
Tim.
Thanks for the great tip Tom. They are single beveled cubes for each emitter, but I'll use a single plane for the final multilight run.tom wrote:Nice videos Tim, great effort there! Those moiré patterns could be due to high poly emitters. Make sure you're using the simplest geometry for them. If they are beveled sub-d boxes, a plane would work much faster with no artifacts.
It was up to 2.5million, but I've since reduced a lot of high sub-surf meshes, to single iterations.sandykoufax wrote:wow, more and more.![]()
How many polygon in this scene?
I've noticed that "export all" creates l[…]
hmmm can you elaborate a bit about the the use of […]