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#297983
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Bubbaloo: Thank you.

The spine took a few days to UV map but I got there in the end with a nice UV to use when the proper painting starts. As with other parts of this model I also baked an ambient occlusion that is being used as a 'dirt' control mask in my paint software.
#298334
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Returning to the passenger pod it's seen here with all the different parts connected and some polygon selection tags created - all 46 of them. Time spent making polygon selection is rewarded in Bodypaint by creating the UV map faster, distortions minimised and as seam free as posible. Still tedious work though!
#298338
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Still with the passenger pod I thought I would make an Alpha Moonbase logo. This started with a photo of a logo from a real Eagle model. That image was then used as a background to trace out a new logo using a mixture of vectors and hand painting. I'm not after a perfect look but something that will look realistic at the most important time - the render! I made the logo in mono' to use it as mask over more suitable colours.
#298341
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The engine 'bells' were only made roughly so now they will be finished. My original construction of each bell has four parts - a connection peice, outer bell surface, inner bell surface and the Saturn V model kit part.

The outer 'bell' surface was made from two lathed b-splines. I find this type of spline for obtaining a nice curve with just three control points. I find that bezier splines are not that satisfactory for making these engine 'bells'. A few extra steps are required using my method but the final result will speak for itself.
#298422
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The new engine 'bell' spline lathed. A quick check of seeing if the UV's are in order is to apply a checker material and have a play with the tile settings. The checkers should move across the surface without sudden breaks in the checker pattern.
#298423
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A 2048*2048 texture map is being used for the 'bell' and a quick check in Bodypaint shows nicely arranged UV's with no further UV work required. The 'bell' is a conical shape and UV's created this way will have some distortion - this could be fixed by scaling selected UV's but the engine bell I've made will have no detailed texturing so I'm happy to leave as is.
Last edited by Becco_UK on Sun Nov 29, 2009 4:34 pm, edited 1 time in total.
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So, is this a known issue?