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By -Adrian
#304096
In see you put the modo screw tutorial to good use. How many raw polys for the whole mesh?

p.s. What i meant in my post was: I literally thought a benchplane was some old type of airplane, that's why i didn't check out the thread in a while.
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By Maximus3D
#304098
sampson: Thank you very much :)

Adrian: Yes, the tutorial was just what i needed to get the screwthreads built properly, it was the missing link :) the polycount so far on the entire mesh is now 154,614 polys and that's distributed between all 57 objects in the entire model. So it's not such a heavy model yet. It will probably increase a bit more since i wanna add threads to all screws on the model but it should not be a huge increase in polygons.

That's just unsubdivided polys, the polycount will defintely increase alot more when subdivided to get smooth enough meshes.

/ Max
#304319
I am waiting for the chisels, the wooden hammer, some drops of glue, splints and in the back Meister Eder watching Pumuckel ;-)
Image

Max - Great model!
Last edited by bejack on Fri Jan 08, 2010 12:19 pm, edited 1 time in total.
#304342
for the moment the galvanized metal is too large scale, but nice to look at nethertheless. The brass knob looks best atm.

I really like the modelling, but isn't it a BIT too highpoly? I fI see the brass screw - it is far to much subdivided in depth....

The model looks great and the wireframe pictures look sexy... so keep up the good work! (I'd like to see Pumuckel as well.)
#304346
bejack: Hehe :D thanks!

Rob: It's all in the details ;) that's where the secret to awesome 3d is. I don't know.. it's just something i enjoy when modeling. The more details they have the happier i am. Thanks! :)

Cary: Thank you! :) and these tests are no where near what i have in mind for the final version. Heh, fun thing you mention that about good advertisement for Modo considering i don't own a license yet. But if it can convince someone else watching my work in progress that Modo is a great and powerful application then my job here is done. :)

JC: Thank you! :) all materials are both out of scale and completly wrong for the model. I just grabbed them from my library of materials and slapped them onto the models various parts to get something decent out. All materials will ofcourse be rebuilt from scratch as i progress on this wip.

macray: True, and that surface should not even be made of galvanized metal. Polys could be shaved off on all objects but i haven't yet done any of that, i want all modeling to be done first and then i can move on to optimizing objects where it's needed and where it can be done without loosing any detail or shape of the object.

dec13: You're right, the wood is incorrect. It was a very temporary material i threw together just to get some sorta woodsurface there. :) it should and it will be better done later on.

/ Max
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