
Thank you.
Tom, I have a new version rendering tonight with a transmittance diffuse map, thanks for the suggestion.
Boris, thankyou for the suggestions, check the 'Get away from me!' render for the iris & cornea variations. I've also tweaked the fibre map with your suggestions in mind. I will try a variation on the iris texture, to give some 'floaty' fibres behind the cornea.
andretto, it's a bit minging isn't it.
Mihai you are correct, combined with some jpeg compression, they are not holding up under close zoom. I did switch to pngs for a while but managed to overwrite them with jpegs again some how. I'll be resizing them and reworking them again soon.
Couple more variations:-
The head shrinker, HDRI lit:-
Physical sky and sunlight:-
'Get off me!' idea. Iris and cornea variations in each eye. Second model is the undisplaced Zombie mesh with a normal skin shader.:-
Close up:-
Currently rendering a version to blend the cornea edge, will post this tonight.
I really appreciate your feedback and suggestions, please keep them coming.
Thank you,
Tim.
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