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By Half Life
#327691
2 looks the best to me -- but you're better off changing the reflectance color to be darker and less saturated than changing the settings to get darker and less saturated with this particular material. All the settings in this material are that way to keep the reflectance color as dead-on as I could get it, and when you start changing them it won't have the right effect... also worth getting the scale of the map larger to get those flakes showing stronger.

I looked it up on Wikipedia and found I already had the color ready:

http://en.wikipedia.org/wiki/British_racing_green

Here's an example of the reflectance color more suited to what you're after(RAL 6005, map not included):

removed link for bandwidth

It's your car though and obviously what you like best is the most important thing.

Best,
Jason.
Last edited by Half Life on Sun Aug 01, 2010 1:05 am, edited 1 time in total.
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By Tok_Tok
#327747
although, i think the vote would sway if the background was white...
Good point.

@Half Life
Yes i changed the reflectance color, but that's the problem, i used an almost black - green color (0,3,0) but it still is too light (V2). That's when i started change the Nd,
i had to if i wanted to create the right look. That worked but it was still too metalic, switching the force fresnel off on the BSDF helped out. So that's how i got, i think is, the right look.
I tried only changing the color, but in this case that wasn't enough.

The wiki link will be usefull, i'll try the specific shades later on. :)

And now with a white background:

Image

As i mentioned earlier i own a Mini myself and this is the most realistic Racing green. :)
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By Half Life
#327748
That's odd -- did you disable the R2? Because that is a necessary setting to keep the color right at low roughness without extra layers.

I used R2 as means of combining the usual {high-roughness flat-color base and additive metallic layer} into a single layer... without R2 everything will go very bright.

Best,
Jason.

So, is this a known issue?