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By NicoR44
#204049
Hi Will,

Nothing special actually, it's just a P4 dual core 3.00GHz and 1GB memory.

That's all :)
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By NicoR44
#204054
:wink:
By Robur
#204065
Hi Nico,

Very nice anisotropy..... how did you set you mxm :D
By Maya69
#204083
very nice work

thank you for translate
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By NicoR44
#204192
Updated render,

I have made a much better bump map now, more subtle ;) (I'll make a close up so you can see the structure of the bump better)
I've also added Hex screws (not sure if this is the correct word for inbus)

Today I will be modeling the back casing and mounting screws

Again, I hope you like it, and as always any comments or critics are always welcome!
Image

In the dark:
Image

About the anisotropy, I will post some screens on how to do it!
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By DrMerman
#204197
Looking great Nico! The more subtle bump looks alot better :)
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By NicoR44
#204207
Thanks guys!!!

And as promised the closeups :wink:

Image

Image
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By NicoR44
#204248
Just one more close-up quick render :wink:
Just a little pixelation, but the final render will not be this close up, it will be a bit further away..
Image
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By NicoR44
#204260
Thanks Fernando!! :D

In the first renders the text was modeled, but I have rendered a texture now.

What I do is, first I model everything and than I make the textures so that I always have a perfect fit :)

In this case I used Rhino render, without shadows and stuf to get a flat image/texture.
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By tom
#204262
Thanks for the closeups Nico! I hope you'll render them noiseless as well :)
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By NicoR44
#204264
But of course Tom :D :D these are really just in between/wip renders
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By w i l l
#204289
How did you manage to do your spaceship interiors with loads of emiters using just 1 Gig of Ram? I suppose you just didn't select multilight... my PC crashes with lots of emiters or high res.
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