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By eric nixon
#386342
Nice mood 8).
Eric if I remember I read on the other topic that you are an old Imagine software user
Lol, yes I still use Imagine for modelling very specific low-poly shapes, such as emitters, or dynamic proxies & softbodies. And some arch 'cad' type modelling, render speed is also ridiculously fast on such old software although no multi-thread, and the UI is absurdly fast now, but it is 23 yrs old. Still like it... Miss the amiga's too.

Re. the moss, did you try c4d's polygon displacer rather than metaballs?, might be easier for large scenes, maybe would need normal scale to give the mossy bulge, just a thought I cant say I've tried it. (although I may have, a long time ago...)
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By Neb
#386346
Thanks Eric! I'm impressive that you still use imagine. I know this software. I was an user sculpt 4d and Real 3D programs. Real 3d was great tool :) I started my 3d way from amiga computers. Earlier I painted 2d images on Atari 800 xl in Koala software by joystick manipulator :)
I tried create moss by software displacer mofdificator. I decided to mateballs because I used also surface spread plugin to get natural behavior for "sticking" balls into the stone. I used surface spread randomize modificators and slope parameters to get an natural covering of the moss. I used displacer for the ground object third times to get very detailed shape. I started from overall bumps to more detailed in next steps. I'm playing with metaballs because I'm thinking about winter scene. I'm testing if I can make a good snow 3d effect on my scene objects :)
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By eric nixon
#386352
I also started with scuplt-4d and tried real3d and then lightwave, even c4d for the amiga (which sucked)... sculpt really sucked but it could do great glass... Cant find any renders though.
I used surface spread randomize modificators and slope parameters
I'm playing with metaballs because I'm thinking about winter scene.
Try magic snow 1.05 works in r14 and maybe higher, uses metaballs and gets topology by being sticky snowing particles. Works really well. (except its still friggin metaballs)

example render here with a rather slow displaced rough glass (normal noise map) shader;

Image
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By eric nixon
#386524
Yes I cant finish anything either, but its nice to open old scenes with a new version of maxwell and see them render better (for free)... maybe nothings ever finished if its digital.

Image looks very real, surface-spread working well? Just those flat leaves above the back pack look dodgy.

Btw. that solid-to-liquid plugin turned out to be a very specific kind of animated charring effect, not particularly useful...
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By Neb
#386530
Thanks Eric! Yes I should bend a little Ivy leafs... I use surface spread for every my project. It's very powerful, stable and flexible tool. Now Laubwerk sell the SurfaceSpread plugin:

http://www.laubwerk.com/home/surfacespr ... ts-update/

I prefer to start a new project when new version of Maxwell is released. If I'll begin render old projects in new version I never finished them. Always something is to do :)
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By eric nixon
#386543
It would be nice if you alpha'd some 'caterpillar damage' holes onto the leaves/grass blades. The sunlight highlights make them look too solid/uniform IMO.
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