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By Mihai
#353354
Cool stuff :) I think it's actually the emitter trails themselves that take longer to clear, can you check with them hidden from camera just to see how the lighting from them alone clears up?
By rusteberg
#353359
hadn't thought of that! will try that and see what happens.

here's the first stab at putting it all together.... try to ignore the car trail zooming into the parking garage...

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By Chris Krüger
#353366
I tried the Normality thingy, but i couldn't figure out where to put the raw render and how to get the ambient light to work :? Do you have any tips Rusty? :)

Cheers,

Chris
By rusteberg
#353369
here's a cheatsheet:

the raw render is layer 4 "teapot.png"
the normal pass is layer 5 "teapot_normal.png"

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By Asmithey
#353376
Nice project...

Your thread is becoming a clinic :)

I don't understand how you do the light trails. You animated spheres correct? How do you set that up? Do you just move them super fast across one frame with motion blur enabled?

Thanks
By rusteberg
#353512
aaron, i drastically animated the spheres over 30 frames at 30fps (travelling faster than they would in real life) and set my camera exposure to 1 since i couldn't seem to go lower than that within max plugin. (you have to set your exposure value prior to rendering in order for it to work right) then i just ran through the timeline rendering out different frames between 1-30 (frame 10 i think) until i got something that was reasonable. i ended up setting the number of motion blur steps to 60.... hope this helps.

i didn't really understand how to do it either until i sat down one morning and played with it for a while until something clicked.
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By Hervé
#353529
Really Nice... 8) 8)

just a thought.. I know your light trails travel for only 30 frames.. but in the render it looks like the cars would have traveled a few seconds, so maybe more motion blur on some people.. I mean in a few seconds, one can walk a couple meters..

o,1 c.

h/
By rusteberg
#353538
herve, you're absolutely correct and i agree, but i won't bother with it for the time being since project is becoming more "clientized". the motion is now gone and a bright, shiny, audi (it just HAD to be an audi) is sitting right in the middle of the intersection with it's headlights on in broad daylight.

fernando, entry sconce is just the light between entry doors at ground level. here is how interior lighting was setup:

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By eric nixon
#354595
I think this is a great thread, and I rate your stuff Tom, but I must disagree with some peeps about the window technique, its really the weakest thing in this image, there are better tricks for internal lighting of large buildings, heres an example.

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This is the best example I can find in a hurry. looks better when you add in curtains. There is ONE emitter per floor of the foreground block, there is a booleaned cavity at skirting board height so that the emitter placed just over the floor doesn't intersect the walls. This renders fast, honest guv ;)
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