Here you see the parting uv lines that will also show when rendering, especially when rendering glossy materials

below posted as reference

Maximus3D wrote:Those UV's will not work Nico, you need to first build a new clean quadbased meshtopology ontop of your existing mesh with edgeloops around areas like eyes, mouth, noise, ears and such parts of the face. Then you have something you can UV unwrap and texture much easier and end up with much more pleasing results.
Something like this..
http://www.subdivisionmodeling.com/uplo ... egions.jpg
/ Max
"Serenity now, insanity later."rusteberg wrote:model first, sculpt later.