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By ricardo
#305789
rshanks wrote:Looks amazing!

Please... give that man some eyes. :D

Geting creepy :mrgreen:
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By ivox3
#305794
rshanks wrote:Looks amazing!

Please... give that man some eyes. :D
Either that or put him in the morgue. ...and that's a compliment, albeit one of my stranger ones. lol.

RK, would you mind rendering your guy at a distance in very realistic setting ? So so curious if he somehow comes off as CG versus the realism from your close-ups ... ?
By RK_art
#305803
Ivox3:
If you have a specific ready-to-use scene and light-setup in which you would like to see him, send it to me and I will try it.
But you'll need to wait until september as I am in holiday during the next 2 weeks.
By RK_art
#310350
I adapted my skin-shader to V2, now it's getting to be fun.

Rendertime: 18 min :D on my Quadcore 4 Gb , no postwork.

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Still need some adjustments, a way too much sss overall, but close to the desired result and of coarse FAST

And here with some psp-postwork:

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By tom
#310358
Please, don't!! Here's 3am and I was about to sleep but now after suddenly seeing his face.... :x :lol:
By RK_art
#310362
Sorry for disturbing your sleep, Tom. 8) :lol:

Still tweaking the SSS-settings, getting closer to reality....

This one is 1.5 hrs, reduced SSS compared to the ones above, no postwork:

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By RK_art
#310393
Here is the final result after ca. 3.5 hrs, no postwork:

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and with Postwork:
(I wanted to look him as if he had a hard night ;) , so I used cooled colors and high contrast)

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By tom
#310397
Let's keep working on a beautiful girl instead, what do you think? :lol:
By RK_art
#310401
Sure Tom, I got my Jana-girl already cooking. :lol:

But she needs some more modeling, better UV's and textures.
The 'patient' is an ideal training-sample as the textures are high quality and the result can be compared with the ones of the Lightwave Fastskin-shader.

But Jana will come soon, promised. :D
By RK_art
#310590
Here is a more advanced shader-setup, containing more SSS-strength and 2 SSS-components, a volume and a single-side one.

Rendertime is about 2 hrs on a xp64 Quadcore, no postwork:

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and with postwork (enhanced shadows and contrast:

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and here without albedo-texture to show the 2 SSS-effects only:

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I am pretty sartisfied with the skin appearence now (except that I have to tune the maps for the ears a bit further), except that now, with this setup, some parts of the polygon-mesh-structure is visible. Any ideas what causes this (well, it must be caused by the combination of volume-SSS along with single-side-SSS, because it only appears in conjunction of both) and how to solve it ?

Edit: I solved the polygon-problem, the mesh must be thrown in this case into a HyperNurbs-cage (C4D) and the visible polygons are gone. I knew this problem already from FR2 and Vray.

And did you notice, he has eyes now (due to popular demand) :lol:
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