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By NicoR44
#285234
ultra cool 8)
By MS
#285239
...so progress isn't so fast as the images have been posted here!
If you were fast as images have been posted you must be Superman! 8)

Anyway - perfect. Thank you for inspiration. Keep us informed about progress. Wish I had also some spare time to create a model just for fun... Maybe during Xmas...
By siliconbauhaus
#285242
wonderful.....reminds me of my old dinky version
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By Hervé
#285250
not so fan of sci-fi, but I do love the modeling presentation !.. 8)
By leoA4D
#285252
With more than a pinch of envy, nice modeling, detailing and presentation! Fun to follow.

Leonard
By Becco_UK
#285761
Image

NicoR44, MS, siliconbauhaus, Hervé, leoA4D, paperless & Mr Whippy: Thank you.

A full view preview just to see how things are going along - the cab interior is well on the way to completion - this assembly will make use of simpler materials although I may put a leather texture on the seats. The main thing here was completing the interior 'shell' so that the outer cab and body meshes can be finished and painted. All the unpainted radar assembly parts will be included with painting the body.

I think next stop though is to sort a UV for the windows and try and make them look dirty, ie wiper smears on the front and some accumulated dirt around the edges - far too clean at present!
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By NicoR44
#285762
8) 8) 8) 8) 8) 8)
By Becco_UK
#285809
Image

Look at commercial vehicle cab glass and it looks far from perfect - relections are often slightly distorted, there is general grime and a clear bit, wiped clean by the wipers. So, first stop to try and get the Mobiles' cab glass a bit more realistic looking is to make a simple UV map.
By Becco_UK
#285810
Image

Then make the bump map which will be used to slightly distort a Maxwell Render glass material. In this preview I've also modified the front ridge of the lower front cab area.

The 'sunlight' set up is also useful for taking another look at the metalic paint material. The original studio model looked as though it was finished with unlaquered metalic paint, resulting in broad low reflective highlights. So far, this Maxwell metalic material captures the feel how I intended - down in great part to using an IOR data powered alloy layer.
By Becco_UK
#285811
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The last glass texture to make is this general dirt map - when applied to a few Maxwell material channels I'm hoping this single map can make variable transparent/dirty areas with roughness.

The 'clear' area was painted by using the sweep of the wiper blade to position a 'guide' spline. The first attempt looked strange because the area being cleaned by the wiper blade was far too small - so a slight deviation from the studio model was to lengthen the wiper blade slightly.
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By 4 HeRo
#285813
all good stuff love it :D
By Becco_UK
#285827
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4 HeRo: Thank you.

This is how the glass turned out - probably will be in need of refining once all the model is textured. This glass material uses the bump and 'grime' maps made earlier with the 'grime' map being used in several channels of the material.

My personal favourite bit of this preview is the caustic pattern being generated by the sunlight passing through two items of dirtied glass. That's one of the nice things about Maxwell - you either have caustics or not with no endless messing about of settings.

I'm thinking making a start with a couple of 3d Shadow operatives soon to replace the tempory figures - once I've decided what to use to make them with. Either be modified existing figures or completely new ones.
By Becco_UK
#285904
Image

Over at the EagleTranspoter forums 'JD' kindly posted some kit part images of the cab roof components - so I spent a while this morning remaking some of my earlier attempts. This is the revised cab roof with the new parts in place.
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So, is this a known issue?