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By Hervé
#185041
hey max, I am still kinda learning myself... the uv system is also straigght forward.. I just followed some tuts...

do you know this good site for infos & plugins.. most are free..

http://www.vertexmonkey.com/index.php :wink:
User avatar
By Maximus3D
#185043
Oh, i didn't know you were still learning. I thought you learnt it already. Then we should be at about the same level as we're both learning now :)

I grabbed a couple of scripts from Vertexmonkey a while back, great site! :) very useful scripts are flatten and quadranglestar, i use them all the time. They're a big timesaver :D

Btw, thanks for the reminder of that site. Time to checkf for new useful scrips and stuff there hehe

/ Max
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By jonathan löwe
#185082
your meshes look so nice, everytime - very impressive.

i hate my own imported acad-meshes :? :(
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By Maximus3D
#185134
Jona: Thanks :) but i don't know why.. sorry. what's wrong with your AutoCAD meshes ?! as long as they look like they should when you render them it should be fine. It doesn't matter that much what your wireframes look like.

Hervé: Thanks again :) hehe.. speaking of polycount, it landed at slightly above half a million in my testrendering last night :/ oh nice find, that site. I missed it before. Thanks Hervé :)

I'm sorry for spamming this forum with my wip :( but i rendered out a clay during the night of this scene to see what it look like. It ran for 12 and a half hours at 2048x1536, SL 13,74 was reached in that time.

1024x768
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2048x1536 (click on the thumbnail to view the fullres version)
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/ Max
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By glebe digital
#185135
Superb Max, that's some top modeling dude. 8)
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By CJElven
#185205
One little thing, though...it looks kinda strange with the jack up a bit.
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By Rickyx
#185215
...very good modelling...
but I suppose is not enough strong to hold a car...:D (look the reference, is more thick)

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Very good work... waiting for textures!
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By -Adrian
#185237
Wonderful detail, i wouldn't have similar patience i think. keep us updated :)

Just checked my filetraffic and found several asian referrers, seems the japanese are fond of you aswell :wink:
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By Tim Ellis
#185241
Nice updates Max, you've been busy. ;)

One more loop cut (if Modo has this option) at each end of the handle, will tighten the corners up nicely. (Loop cuts are the best friend of sub-surf modeling.)

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Tim.
User avatar
By Maximus3D
#185246
glebe: Thanks alot! :)

CJElven: Yeap you're right, i will correct that and drop it down to a resting position before i finalize it. I also noticed i missed a couple of missing parts i need to fix such as nuts and bolts and such things.

Ricky: Thanks! :) true, i'll be fixing that again. I thought i increased it's radius enough but it needs to be a bit thicker to not break under the pressure hehe

Voidmonster: Thank you! :)

Adrian: Hehe thanks :) it's hard work to put in all the details but i hope it'll pay off once i start rendering it. That japanese stuff :shock: lol what's with that ?! hehe, oh cool! if they like my work too i'm happy.

Tim: Thanks :) sure have, i'll do this while waiting for real work to arrive. So it's kinda a inbetweener to try to boost my subdiv modeling skills a bit.
Ah yea, i actually had a loop there before but i removed it. Thanks for pointing it out, i shall put it back again :)

Cheers & thanks for all your nice comments :oops:

Today's updates look like this, i been taking it a bit slower today so i modeled some rather simple objects. One anvil and one pair of gloves. I'm not yet sure i'll be keeping these objects for the final scene but they exist if i need them.

Modo Glove
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Gloves after the Zbrush pass and then posed in C4D for the screenshot

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The Anvil
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More and better updates to come soon again.. :)

/ Max
User avatar
By silba
#185262
Another script to check out while you are at vertex monkey is the aligninment scripts by Seneca. I will help keep polygons in flow if they ever get out of wack. Great job!

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