
Yes hyltom, I forgot that plug,


about dimension and some match, I don't know how could I setup the tilt camera like camera correction.

Frances, hehehe. I'll do final tune for some objects.

I'll update test render in a few days.

Hi Benjamin,Tora_2097 wrote:You need to add a camera correction modifier to your scene. You'll obtain perfectly parallel vertical line like in the photo.
You won't find it in the modifier rollout, but instead select your camera, rightclick and choose "Apply Camera correction modifier" from the quadmenu. Adjust the parameters as you need them.
Regards,
Benjamin
Yes, the wall material will be tricky. Either use lambertian, or keep it as 2bsdf but use *additive* mode to brighten it.sandykoufax wrote: ... Hi Thomas, I used 2bsdf layer for wall, but I think not good, so I'll test a lambertian 1bsdf layer...